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NWN2 SCRIPTS

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Name  Kill/Replace script
Author  Dann Pigdon
Submitted / Updated  09-27-2010 / 09-29-2010
Category  Placeable Item
Type  Type - Placeables
Format  Module and Code
ShowCode  

Select All Text | View Code in separate window
Patch  1.01
NWN2Game  All
Description
Attach this script as an 'OnDeath' script to a bashable placeable.
Set a string variable called 'Item' on the placeable, and give it the template of the broken version of the placeable.
When you kill the placeable, it will be replaced with a broken version rather than just disappearing.

Setting an integer variable called 'Material' on the bashable placeable will change the sound it makes (0=wood, 1=stone, 2=cloth, 3=glass). The default is wood.

The example module shows some of the placeables that also have broken versions. The replacement placeable will be static and non-clip, so make sure you place a walk mesh cutter around the bashable item (unless you
want to be able to walk through it). You could also replace objects with generic piles of broken stone/wood/litter instead of broken versions of a specific model.

Files

NameTypeSizeDownloads
killreplace.zipkillreplace.zip
Submitted: 09-27-2010 / Last Updated: 09-29-2010
zip1.2Mb63
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Comments (3):

Posted by [MD]Sephiroth at 2010-10-29 00:40:28    Voted 10.00 on 10/29/10
Good idea and it work fine! Thanks.

10 - A Masterpiece, Genuinely Groundbreaking
_________________________
Serveur Action/Rôle persistant : FR] Les Terres dechirees
Electro-pop Music : Shed

Posted by [MD]Sephiroth at 2010-09-30 01:30:17    Voted 10.00 on 10/29/10
Excellent idea, i'll test and vote!
_________________________
Serveur Action/Rôle persistant : FR] Les Terres dechirees
Electro-pop Music : Shed

Posted by DannJ at 2010-09-29 03:01:48    
Updated to v1.01. It now plays breakage sounds, depending on the 'Material' integer set on the bashable placeable (defaults to wood if 'Material' is not set).

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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