UPDATE:
Fixed a bug, now the berserker should attack allies when he can't see any more enemies instead of just when there are no more enemies in the area.
Also Inspire Frenzy now gives +10% movement spedd, +10 strength with greater frenzy and 1d10 + 10 temporary hitpoints with deathless frenzy. I wanted to make Inspire Frenzy a kind of insane haste. :D
--
This is an override version only. To install the changes you need to put the "improvedfrenzy" folder inside the archive into your override folder that is located in your "My Documents\Neverwinter Nights 2" folder.
This will change Frenzy and Inspire Frenzy in the following way:
Frenzy adds a +6 bonus to Strength (+10 with greater frenzy), imposes a -4 penalty to AC, and gives the Frenzied Berserker a single extra attack at their highest Base Attack Bonus. Each round of the frenzy, the frenzied berserker takes 2 points of damage. The effects last 3 + Constitution modifier rounds, after which the frenzied berserker is fatigued for 5 rounds.
While in a frenzy the Frenzied Berserker loses all control and attacks the nearest Enemy. If all Enemies are dead, the Frenzied Berserker must make a will save (DC 20) or be forced to attack her allies.
Deathless Frenzy makes the Berserker immune to instant death and stun effects and gives temporary hitpoints equal to 10 + 1d12 per class level + 1d12 per point of constitution modifier for the duration of the frenzy.
A character with full 10 levels of Frenzied Berserker will no longer be fatigued at the end of a frenzy.
Inspire Frenzy will now add the frenzy effect automatically to all allies with at least a few levels of a high BAB class. (compares BAB to total levels) All other allies get a will save (DC 17) to avoid being frenzied. Inspire Frenzy has a fixed duration of 3 rounds. Frenzied allies do not lose control, but still take 2 damage per round and can't cast spells for the duration of the frenzy.
NOTE: Ingame descriptions have not been changed.
You are free to reuse the scripts in any way you want.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone