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NWN2 SCRIPTS

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Name  Instanced Areas
Author  Olblach
Submitted / Updated  11-11-2010 / 11-11-2010
Category  Area
Type  Type - Transitions
Format  Code Only
ShowCode  

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Patch  1.23
NWN2Game  All
Description
This is how you can send players to instanced areas (party or not).

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Comments (6):

Posted by Rowell Kataan at 2010-11-14 07:15:55    
You can copy (instance) areas?! *cry of joy* Oh...My...God!
Had they had this back when NWN2 came out, I mighta stuck with it....maybe. ;)

Posted by Olblach at 2010-11-12 03:11:30    
To get out of the area use any kind of transition, an instanced area is exactly like any other area.

Posted by Olblach at 2010-11-12 03:04:31    
Thanks for the votes!

Posted by Olblach at 2010-11-12 03:04:04    
well you just need a generic waypoint inside the area the function takes the tag of the waypoint as input.

If you want to use something else than a waypoint (but why would you?) then you need to modify this line:
object oTag = GetWaypointByTag(wptag) ;

into
object oTag = GetObjectByTag(wptag) ;

Posted by Banshe at 2010-11-12 02:41:20    Voted 10.00 on 11/12/10
Cool. Could you also include a few basic inx for those of us who would like to use it. I'm guessing that you need a placeable with a certain tag to get into the area and something else to get out of the area?

Posted by davisgames at 2010-11-11 18:15:25    Voted 10.00 on 11/11/10
Very cool. Thanks for sharing this gem.

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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