This system implements harvestable items to the NWN2 game. Any placeable can be set to work with the system. You can specify which items grow inside the harvestable and how long it takes for them to grow. There is also a daily limit set for the area that limits the number of items that can be collected during one day.
The second form of harvesting that is implemented is overland hidden items. This system depends on the Search skill of the character. If Search skill is high enough then there is a chance that character will find a hidden item on the overland map. After the item has been picked up and enough time passes a new hidden item will be grown. On overland map the areas where items grow are defined by trigger polygons. Each trigger polygon can have its own daily harvesting limit, which prevents new items from growing if the limit is exceeded.
It's like with plants in The Witcher,yes? _________________________ Илья Рысенков
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone