When I started working on the Ultima Return project I quickly noticed that the original poison system of NWN2 isn't to my liking. I like more a traditional poison system where poison causes physical damage instead of reducing stats and such. So I developed an Ultima style poison system, where hit points get reduced at regular intervals when the character is poisoned.
The system includes two types of poisoning. The first is poisoning a party member and the second is poisoning a monster. Party members can get poisoned if a poisonous monster successfully hits them. The strength of the poison can be defined and it affects the damage the poison causes. Monsters can get poisoned by casting a poisoning spell on them. When monster is poisoned it takes damage on every combat round.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone