The DMFI system is used for this package mainly because it includes different languages.
It supports the following:
-Taunt Target or nearby enemy (using own Deity, target Gender, target race)
-Taunt my attacker (using own Deity, target Gender, target race and half HP)
-General Taunt (using only deity and half HP)
Right now I have Ogres, Trolls, Orcs, Goblins and Spiders. They have about 20 different random taunts with situational context each.
So I have trolls commenting on targets that have dissapeard (hideses!) and Orcs calling you a coward if you stealth away
You have to understand Orcish to get that though, Trolls currently speak Common - not Giant - so they're always understandably funny.
The script is executed from the OnCombatRound Event in creatures.
//Update 26 July 2011
--All generic creatures now have taunts
//Update 23 July 2011
--Many taunts added for creatures. Left to do are: Animals, playable races (bandits and factions), Horned Devils, Shapechanger, Lizard kind (including Kobolds), Fey, Gnolls and Undead
It supports context taunts so you'll see monsters complaining if you hurt them bad and calling you a coward if you Stealth away or go invisible causing them to lose sight of you. They'll also use your race and gender. The BGTSCC version is currently upgraded to not use gender if a character is wearing a helmet - unless the creature doing the taunting has a good sense of smell. (Trolls can smell your race for example)
Posted by Lunamaria at 2011-08-10 16:50:32 Voted 10.00 on 08/10/11
very nice
Posted by nicethugbert at 2011-07-20 22:08:46 Voted 10.00 on 07/20/11
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone