This is sort-of a WiP (Work in Progress) release of an encounter system i worked on extensively last year. It's a pretty advanced system for designing encounters in any NWN/NWN2 module. Despite it being WiP it is fully usable and tested quite extensively, there's only some (optional) functionality missing that i planned to include.
The basic idea was to enable everyone to create interesting multi-phase encounters without any scripting knowledge whatsoever. With this system it is possible to create interesting and engaging encounters that go that extra step beyond what is normally possible in NWN. Included in the .rar file are modules including the scripts and demo encounters both for NWN and NWN2 as well as a .pdf documentation.
An example of what is possible:
Imagine a goblin tribe in a cave. As you enter the "village", some goblins spawn in front of various huts and the battle starts. After you have dealt with those foot soldiers, a shaman comes out. While battling the shaman, every 5 seconds an additional goblin appears. Upon defeating the shaman, the goblin tribe's leader and two elite guards spawn. Upon defeating the tribe's leader, the door to his hut unlocks and the heroe's can enter and get loot.
Without eE, this would be quite complicated to setup. With eE, all you need to do is create the encounter object, setup the 3 phases of the encounter (objects and variables) and link them together (all without even entering the script editor). Maybe you want the goblin soldiers in the first phase to reflect the PC count in the encounter area? No Problem, this feature is included in eE. And you can easily tweak several encounter variables to your liking. Just remember: Design your encounter on paper at first (including tags and other things of note) and you will have an easier time creating your encounter in eE.
As eE Encounters are basically objects, it is even possible to share your creations with other eE users by exporting them into .erf files!
Posted by Ociros at 2012-01-10 04:56:33 Voted 9.00 on 01/10/12
A very interesting idea/system. Having taken a look at this with a view for incorporation into an online persistent NWN1 Server(which unfortunately has since gone pop) some months ago, I would definitely recommend this as something that will help diversify and add some depth/challenge to a module.
Posted by Banshe at 2012-01-10 00:25:38 Voted 10.00 on 01/10/12
Wow! That sounds cool!
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