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NWN2 SCRIPTS

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Name  Change companion class
Author  Rowne, bladi
Submitted / Updated  12-10-2006 / 01-05-2007
Category  NPCs
Type  Type - Henchmen
Format  Module and Code
Patch  1.03
Description
Is a stupid script that permit to change the class of your npc in the game.
For example i prefear shandra to be a barbarian and neeshka to be a ranger.

Is the same script that change kelgar from "fighter to XXXX"

Basic Instructions ...

These are acquired by using just charmgr().

Every instance of charmgr() must be prefixed with rs whilst in debugmode, for example:

DebugMode 1
rs charmgr()
(And when you're done ...)
DebugMode 0

This will cite the three main utilities this function provides; to be able to reset a character to any level, to be able to change companions class and to be able to alter alignment in any way the player desires.

Changing Class ...

Only companions can do this, here's the complete list ...

1. Bard
2. Warlock
3. Barbarian
4. Cleric
5. Druid
6. Ranger
7. Fighter
8. Sorcerer
9. Mage
10. Monk
11. Paladin
12. Rogue

Files

NameTypeSizeDownloads
ch_cn20061220.rarch_cn20061220.rar
Submitted: 12-10-2006 / Last Updated: 01-05-2007
rar1.72Kb325
Fantastic ;) Rowne Modification of original script. (Old-Version)
ch_cn_old.rarch_cn_old.rar
Submitted: 12-10-2006 / Last Updated: 12-18-2006
rar1.98Kb203
Old version
charmgr1035.zipcharmgr1035.zip
Submitted: 12-10-2006 / Last Updated: 01-05-2007
zip6.64Kb1073
Last-Version Rowne Modification
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Comments (14):

Posted by Kenzeitak at 2007-06-02 16:41:48    Voted 6.00 on 06/02/07
Great idea, although it doesn't work on V1.05 I'm afraid :/

Keep up the good work though... I hope it gets fixed.

Posted by Ka-Oz at 2007-02-15 11:02:33    
i tried ch_cn20061220.rar and that version worked
_________________________
-=Ka-Oz=-

Posted by Ka-Oz at 2007-02-15 02:54:16    
very nice script but it doesnt work here. ill do everything to have such a thing working since being a total newb to DD rules i totaly messed my char and companions :p
i get an unsuccesfull execution message for every char and attemp. its not a patch issue since i can run other user made scripts trough console. my game ver is 1.04 870. i tried setting the scripts into the 2 override dirs doesnt change anything

_________________________
-=Ka-Oz=-

Posted by harper2424 at 2007-01-09 12:44:28    
Is there any possible way to fix the companions so that death is final. It sort of takes a lot of fun out of the game when the same companion dies in every battle. DN

Posted by dark_calif at 2007-01-09 04:17:49    Voted 10.00 on 12/26/06
alright cheers

Posted by Rowne at 2007-01-06 08:09:33    
I'll do my best to help you but it honestly depends ...

The simple answer?

Go to My Documents (via My Computer), the into Neverwinter Nights, then into override. The files should be put there. In game type the following ...

DebugMode 1
charmgr()

That should get you started. If it says that the command executed unsuccessfully, then you have a bad patch. The thing is, the console was broken in one of the 1.03 patches and I don't know whether it's fixed or not yet. If it isn't, you'll have to wait for a later patch when it is. This affects all scripts that are run from the console and I genuinely apologise for that.

Posted by dark_calif at 2006-12-26 06:20:16    Voted 10.00 on 12/26/06
anyone? im dying for this mod i stuffed up my chars build and im not restarting. be nice if the "resetlevels" command worked.

Posted by dark_calif at 2006-12-26 05:57:29    Voted 10.00 on 12/26/06
love the class changer thing but uh...where exactly do i paste the files to...im kinda lost?

Posted by Rowne at 2006-12-23 04:52:10    
Okay! For those who want it (bladi, you can update to this version too if you like) ...

I've overhauled the script a bit so it's become a bit of a character manager.

Now the companion class doesn't change alignment it just warns you if the alignment is wrong for the class you're changing to.

This is because the script can now handle allowing the player to change the alignment to anything they want in a painless way. Full help on this is included within a HTML file in the zip and in in-game (simply use charmgr() for overall help and charmgr(1), charmgr(2) and charmgr(3) for help on the three utilities, respectively).

The script also has a utility for handling levels, it can do the usual char class and reset to level 1 stuff and it can reset an existing build (even multiclass) to level 1 but it can even alter levels.

For example, let's say that you're level 15 with a bit of experience left over. If you tell it to take you to level 5, it'll take you down to level 5 and give you the experience back so you can level up to 15 again and you'll still have your bit left over. Further, if you want to go up levels, you can be given exactly the amount of experience you need to get there. If you're at level 15 and you state that you want level 20 you'll be given the exact amount of extra experience to reach level 20 and so on.

As I've said in the help file, if there are any suggestions, questions, ideas, bug reports and so on ... let me know.

The only part about it that I'm not sure about really is the Druid alignment check. Bloody Druids and their bloody strange alignment requirements. Oh, possibly Warlocks too but I think we're good on the Warlock front ... Druid too actually just not 100 per cent on that.

So there may be bugs with the alignment detection system but they should be the only ones. I've been playing with this myself and testing it out, it seems good but my competence is horrible so it's probably not, use at your own risk.

Anyway, I hope this is the kind of thing people are looking for and that they enjoy it and none of this would've been possible without bladi and his original script.

Posted by Rowne at 2006-12-19 08:02:38    
Glad to be of service, really. I love sharing any finds and all it took was a little poking around, the main work was yours, it's just that with a little modification it can serve such a helpful dual purpose.

And it really is helpful when one realises one has completely screwed up a build, be it player primary or roster PC. >.>

When I have the time, I'll also write up a bit of a readme on how to take advantage of the alignment shifts in order to get certain quick effects and how to use the console alignment commands to fine tune their results. It may be a bit since my time is being eaten with RL festivities and all but when I can find a few minutes, I'll sit down and write something like that up.

Really though, just glad to be of service but regardless of what I've done, most the work is bladi's. Let there be no doubt about that.

Posted by Mea_Culpa at 2006-12-18 10:00:55    Voted 8.00 on 12/18/06
It may not be original, as in it is an idea from the game, but you thought of it and I used it to great effect, so well done :)
_________________________
Mea Culpa's Demesne
Old Elven Saying:
"Never say Never if you're gonna live forever!!!"
"I didn't do it, it wasn't my fault"


Posted by Rowne at 2006-12-17 00:01:08    
Mind you, I'm not saying that the methods of deleveling are buggy, I've just seen a great many people whine about it on the Vault and I try to provide constructive solutions, when I can. That's why I did that and I figured that this would be the most apt script to merge that idea into.

Posted by Terame at 2006-12-15 00:33:25    
A link to that hak would be great :)

Posted by wootersl at 2006-12-11 05:38:13    
Of course they already have a hak out that allows you to pick your companion's class at level up....

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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