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NWN2 SCRIPTS

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Name  Bard Songs that don't Stop Inspirations
Author  clubok
Submitted / Updated  12-15-2006 / 12-27-2006
Category  Skill/Feats
Type  Type - Multiple Effects
Format  Code Only
Patch  1.03
Description
An annoying bug with bardsongs is that they cancel any inspirations you have going, making them far less useful than they ought to be. This fixes that problem, so bardsongs will not cancel inspirations.

Unzip into your override directory, and enjoy!

Version 1.1: fixed Ironskin so that it actually works

Files

NameTypeSizeDownloads
bardsongs1.1.zipbardsongs1.1.zip
Submitted: 12-15-2006 / Last Updated: 12-27-2006
zip20.65Kb846
Unzip this into your override directory.
SCORE OUT OF 10
9.5
7 votes
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Comments (16):

Posted by clubok at 2007-08-15 21:16:01    
Looking at the source code in stock NWN 1.06, it does appear that this mod is now unnecessary/obsolete.
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Posted by Ketla at 2007-04-11 00:49:18    Voted 10.00 on 04/11/07
This is fantastic! It's something we bards really needed badly. Thankyou very, very much.

Posted by Berliad at 2007-03-15 11:24:17    Voted 9.00 on 03/15/07
I love these scripts and have been using them for a month now. Drastically improves the experience of playing a bard, and makes bard songs far more useful a weapon than they were before.
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Posted by clubok at 2007-01-06 21:27:41    
Lanessar: What would be the advantage of distributing as an ERF? Overwriting the base scripts runs the risk of losing it entirely next time Obsidian releases a patch. Worse, it makes it harder to uninstall, should a patch somehow break it.

In any event, thanks for the generous vote! Same goes to BrennKneecleaver!
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Less Obtrusive Spell Buffs Link

Posted by Lanessar at 2007-01-06 06:58:38    Voted 9.75 on 01/06/07
Well done. This was greatly needed.

You could make an ERF version as well, we could simply overwrite the base scripts with these, I believe.
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Lan's Placeable Groups v1.5

Posted by clubok at 2007-01-04 18:53:49    
The functions for damage resistance and damage reduction both include a parameter to specify what kind of damage it affects. The damage reduction function includes more parameters. For example, you can specify that cold iron weapons bypass the protection. But since the song is supposed to be 5/-, that distinction doesn't matter here.
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Less Obtrusive Spell Buffs Link

Posted by BrennKneecleaver at 2007-01-04 18:23:06    Voted 9.00 on 12/28/06
I believed that damage resistance as it's implemented in that script will reduce any incoming damage type by 5 and damage reduction only works on physical attacks. That's the way it is in PnP at least. I've tested this, however, and can't confirm that. The damage reduction message only appears some of the time, but only on physical attacks- I never saw it with a lightning bolt. But with the intermittent way the message appears I can't be positive that it's not working on the lighning bolt.

Posted by clubok at 2007-01-03 18:04:06    
What exactly is the difference, in this context?
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Posted by BrennKneecleaver at 2006-12-28 03:30:03    Voted 9.00 on 12/28/06
Good work. One thing to note though- Ironskin is applying Damage Resistance as opposed to the Damage Reduction stated in the text of the song. Damage Resistance is better, so there probably won't be many complaints, but I had to point that out.

Posted by clubok at 2006-12-27 20:09:32    
Solwen: You're right about ironskin. Obsidian delivered it broken. I just uploaded a fixed version. I don't see any problem with Curse Song, though.

Thanks for the vote!
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Less Obtrusive Spell Buffs Link

Posted by Solwen at 2006-12-27 12:32:25    Voted 9.75 on 12/27/06
Great work. This does really help the bard characters in the campaign.

I have a slightly related question though. I been testing it but it seems like that the bard song ironskin doesn't seem to have any damage reduction effect. I think there is a similar problem with curse song also. I was wondering if you are able to fix this bug at all.

Posted by clubok at 2006-12-16 07:23:30    
I'm also considering a rule-change modification, that would make bard songs and inspirations more powerful if the bard is wielding an instrument. I think there should be some advantage of wielding instruments, beyond the ability to use the items' special powers.

This should be a straightforward change to make; the question is what the bonuses should be. Some possibilities include:

- Increase effective level and/or perform ability.
- Directly increase the power of the song/inspiration.
- Increase the duration of the song.

The bonus can be different for each song/inspiration. So, what do you think would be appropriate? Feedback is welcome.

Ayjona, Balalaika, and Lanessar: thanks for your kind comments and your votes!
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Big Inventory Icons and Character Info Link
Readable Books Link
Less Obtrusive Spell Buffs Link

Posted by Lanessar at 2006-12-16 06:41:53    Voted 9.75 on 01/06/07
This is excellent. Must-have for any PW, mod, etc.
_________________________
Lan's Placeable Groups v1.5

Posted by Balalaika at 2006-12-16 05:19:19    Voted 8.00 on 12/16/06
U Are de MAN/WOMAN/SENTIENT BEING of the hour! Thankyou very much...

Posted by Ayjona at 2006-12-15 23:21:54    Voted 10.00 on 12/15/06
Sorry, forgot to rate. Once more with feeling, Ayjona!
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Posted by Ayjona at 2006-12-15 23:21:28    Voted 10.00 on 12/15/06
Nice. The bard in me (who actually occupies 98% of my body) gives ye a hail and a thanks!
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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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