The Imbue Item feat is finally available. However, we still can't use it because warlock can't learn "Craft Magical Arms and Armor" and "Craft Wondrous Items" feats. WTH......
Anyway, you can either use givefeat 1092/1093 or you can download my quickfix to skip the checks.
I've no idea how the official Imbue Item different from the D&D 3.5, but I do find a known issue with the new imbue item progamming mechanism. Due to the fact that Invisibility and Silence, Melf's Acid Arrow and Poison share the similar recipes, the current logic uses only Invisibility and Poison.
For example:
Imbue item + Armor + Fire opal + Faint Water = Armor with Hide +5
Imbue item + Weapon + Emerald + Weak Earth = Weapon with Poison
1.05......crafting feats are still not available for selection but can be forced to be included as a class feat.
Since it doesn't make a difference, I didn't change the scripts to make warlock gains two extra feats for no reason. Just kept the code as simple as it was and updated the 2da file only.
About Imbue Item:
"A warlock of 12th level or higher can use his supernatural to create magic items, even if he does not know the spells required to make an item(although he must know the appropriate item creation feat). He can substitute a Use Magic Device check(DC15 + spell level of arcane spells or 25 + spell level of divine spells) in place of a required spell he doesn't know or can't cast.
If the check succeeds, the warlock can create the item as if he had cast the required spell. If he fails, he cannot complete the item. He does not expend the XP or gp costs for making the item; his progress is simply arrested. He cannot retry this Use Magic Device check for that spell until he gains a new level." - quoted from Complete Arcane (3.5)
Version 0.7(d20Check and NoRoll)
-At level 12, warlock gains the feat.(pls use givefeat 1430 if your warlock is over 12 )
-Warlock invokes the BASIC eldritch blast to create items.
-In d20Check, the warlock can ignore the required caster level of that item. Warlock must pass a d20 + UMD vs DC15(25) + Arcane(Divine) spell level check in order to create the item. If he/she fails, the essence and the gem gone
-In NoRoll, If the warlock's UMD + 5 > DC15(25) + Arcane(Divine) spell level, item created. Otherwise, nothing happens.
Known issues:
1) Since Invisibility and Silence, Melf's Acid Arrow and Poison share the similar recipes. I use Dark One's Own Luck as an indicator. If the required spell is either Invisibility or Melf's Acid Arrow, pls cast Dark One's Own Luck before invoke the blast. On the other hand, make sure you don't have Dark One's Own Luck effect for Silence or Poision.
2) The in-game feat description is....nevermind...
3) Need help to enable "Craft Magical Arms and Armor" and "Craft Wondrous Items" feats. Warlock is not able to get those feats since 1.03 patch . I spent hrs to test both classes.2da and cls_feat_wlck.2DA but it seems they blocked the whole item creation feats from Warlock somewhere else (Meanwhile, you can still create stuffs as a warlock. I disabled those checks if your character has the imbue item feat.)
I've found the bug in a script that prevents Imbue Item from recognizing about a half of the recipes in the game, including the most useful basic enchantments of weapons and armor with Power Essences. I've uploaded the fix and called it "Imbue Item Indexing Bug Fix".
ndsman, how about merging this fix with your Quickfix for 1.10? I made mine for 1.11 so I don't know if it will work but it would be great since both fixes are for the same feat.
Posted by KiTA at 2007-10-12 10:34:37 Voted 8.00 on 10/12/07
QuickFix for 1.10 appears not to work, it still says I need the craft magic arms or armor feat. I put the 3 files in my override folder in my NWN2 folder inside Documents -- I am on Windows Vista, btw -- without any luck.
Posted by StevenACarder at 2007-01-06 10:11:01 Voted 10.00 on 01/06/07
I have found this item to be very easy to install and very useful. I was really annoyed when my Warlock character could not get any 'Craft Magical Item' type feats and this has fixed things back the way I think they should have been. I tried it out last night and now Kelgar is decked out in +4 Full Plate and wields a +5 Dwarven Waraxe that does electric damage.
BTW, your instuctions at the top of this page say "pls use givefeat 1403 if your warlock is over 12" but the correct number is 1430. Feat 1403 apparently gives my Warlock the ability to smite evil, if I could figure out how to activate it.
Thanks again for this nifty item.
ORLY?? I will have to try this out this weekend that is odd. but like I said you could modify the TCC's file to make it check level vs caster level then have it still require feats. I wonder if the other number might be a reason let me check.
maybe instead of a 0 at the end try 1.
_________________________ I blame god for everything right in my life. -ME.
Hi lancelot, Happy New Year! I'm still waiting your 1.02 English version.
To Pov:
lol....I mean the feats won't show up when I did the changes. Like I mentioned in the description, I spent hrs to tweak cls_feat_wlck.2DA(add feats, replace feats, change values) and classes.2da(coz cls_feat_wlck changes won't work) It seems the dev blocked the whole "Item Creation Feats" from Warlock :/
if you modify the warlocks cls_feat .2da file to give them craft arms and armor and wonderous you could just use the TCC with one modification in
ginc_crafting.nss
// Check for required caster level on caster
if(GetCharacterLeve(oPC) < iReqCasterLevel)
{
ErrorNotify(oPC, ERROR_INSUFFICIENT_CASTER_LEVEL);
return;
}
I changed it from Casterlevel to charactor level.
Wallaa. _________________________ I blame god for everything right in my life. -ME.
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