This little script turns on and off any placeable you want to use as a light with fx and light.
1 Mod 2 Scripts 1 Object
How to do:
1.Pick a placeable (Torch,Candle,Lamp etc.)
2.Make it non-static and useable
3.Put the script "puk_lights in onused of the placeable
4.Take the invisible object (to find under different models/looks like a waypoint)
5.Place this object above the placeable (xyz location > look into the mod)
6.Give this object a significant TAG name (example > torch_object)
7.Go to variables of the placeable (Torch,Candle,Lamp etc.)
Write FX_SEF fx_torchglow (example > to find under Effects/Special Effects)
Write SEF_OBJECT the TAG of the object (example > torch_object)
8.Done
Have fun!
!!Updated:Added a second script(needs a torch equipped).Example included.
PLEASE VOTE!
Posted by puychaudko at 2007-11-11 07:41:15 Voted 7.50 on 11/11/07
Puket,
Just a quick thanks for the scripts. I didn't use them as they are as I have my own script. but they helped me with a problem turning on and off a prismatic wall (succeeding walls of different colours)
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