Sphax Map System is a simple system for manage the new map feature of NWN2. With only 4 differents scripts you'll be able to create a Map for a solo campaign or a persistant world with ease.
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- What does it do ?
When a player want to go to a specific point of the world map he must know where this point is situated.
To know that, he must have a map (an item) or he must have learned this map.
For example if player is at Glinin town and want to go to Eckm�l city, he must acquire the map "Map for going to Eckm�l" by buying it (or by killing a monster or anything else ^^).
After this map acquired, he can try to learn it.
For learning it, he simply use the map item.
If player has more than 14 in intelligence or if player has more thant 5 in survival skill, the map will be learned and player will be able to sell his old deprecated map. ;)
It's possible too to set the player to know a world map point by script.
TO KNOW HOW TO USE IT, READ THE TXT.
PS: Thanks to DLA team for the World Map tutorial. ;)
UPDATE: I've built my ERF with an external tool so, I've rebuilt it with NWN2 toolset because somebody don't know how to get .nss. :)
Sorry for the NCS but I've built my ERF with an external tool and I've included NSS too. So I've updated the RAR with a ERF made with NWN2 toolset. You'll find NSS. :) _________________________ Aventuriers de Troy - French module in the great World of Troy with Lanfeust and co ! Link
Posted by Lanessar at 2007-02-07 03:14:06 Voted 7.50 on 02/07/07
On second view, he only included the .ncs files. However, different than NWN, I was able to open and edit the ncs files after importing them, so no worries. Not sure why one would omit those files, though. _________________________ Lan's Placeable Groups v1.5
Posted by Lanessar at 2007-02-07 03:04:51 Voted 7.50 on 02/07/07
I'm pretty sure he gives access to the .nss files. I can view the scripts from within the toolset.
The text strings within are in french, so I'll have to modify them. I also wanted to do something a bit more in-depth as far as the skillchecks go(variables set on the map item itself to determine DC for lore/survival checks), not setting it to a flat 14 Int and so forth.
After having played with this for a bit, it has some good specific uses, but does require some revamp to make usable in any campaign. Good start, and you could turn this into a general package for any worldmap needs for the PW/mod guys out there. _________________________ Lan's Placeable Groups v1.5
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