This is a High performance persistent banking system using the built-in game database, no NWNX needed :)
You can allow players to save their items persistently without hindering server performance.
This system will NOT work in single player mode, it was specifically designed for a server vault server.
You can save ANY items, equipment, weapons, stacked items, and gold with no problems at all very fast and efficiently using the built-in game database. Containers (i.e. bags will not be saved to avoid any possible exploits, fair warning is given to the player).
You can also save gold persistently via the banker NPC. The Banker NPC uses listening patterns, you basically speak the amount you want to deposit/withdraw by typing it into the char bar.
Implementation:
1. Import the .erf file into your module.
2. Place the "Persistent Chests" anywhere you want in your module, and as many as you want (Chests are located in the placeable blueprint palette).
3. Place the "Banker" NPC anywhere you want in your module, as many as you want (The Banker is located in the creature blueprint palette, do not confuse the Banker with the Storage NPC, the storage NPC is not to be placed anywhere, it must remain in your blueprint palette).
4. You can adjust some settings in the "sfpb_config" script.
5. Use the "build Module" option and select to compile all scripts (this is very important).
All done.
I have not fully tested it as I really don't have much time, so I will leave that up to you guys :)
Enjoy :D
Scarface
* Update: 12-Feb-2007 *
Added the persistent chest placeable to the erf file, which I originally missed out by mistake.
Is there an easy way to use this for private-common chests? More then one player storing things to be persistent? We have made factions, and we want persistent chests, but all who has the key should be able to see everything in the chest. Sorry if this is mentioned in the readme. Didn't download anything yet. And/or if you insert what energia asked for, you would have my "10". -Hulk Link
Posted by Veratus007 at on03/25/07
Works like a charm. Hassle free set-up; even for those with little mod-building experience. Thank you!
Posted by +scarface+ at 2007-03-2303:21:44
If I did, would you vote this a 10 :p _________________________ §çà®Fãçë? NWN1 Submissions: [Persistent Banking] - [Character Appearance Modifier] [XP/GP Distribution] - [Item Crafting] - [Socketed Items] NWN2 Submissions: [Persistent Banking]
Posted by energia at on03/21/07
Fantastic! Could you insert a optional payment for service? For example X% of amount of money transfered and X gold for item service (when player put or retrieve object)?
Posted by commiebob at on02/13/07
Installed this in my PW last night. Super easy, works great. Nicely done. _________________________ Village of Silence NWN2 PW Link
Posted by mwatson8 at 13:27:24 Voted10.00
Thanks scarface, you earned the 10.
Posted by +scarface+ at 2007-02-1212:54:21
* Update: 12-Feb-2007 * Added the persistent chest placeable to the erf file, which I originally missed out by mistake. _________________________ §çà®Fãçë? NWN1 Submissions: [Persistent Banking] - [Character Appearance Modifier] [XP/GP Distribution] - [Item Crafting] - [Socketed Items] NWN2 Submissions: [Persistent Banking]
Posted by +scarface+ at 2007-02-1212:45:50
I will re-export all of the resources again just to make sure, then let me know if it's in htere :) _________________________ §çà®Fãçë? NWN1 Submissions: [Persistent Banking] - [Character Appearance Modifier] [XP/GP Distribution] - [Item Crafting] - [Socketed Items] NWN2 Submissions: [Persistent Banking]
Posted by mwatson8 at 08:54:40 Voted10.00
the banker was there and the other npc storage guy was there but not the chests
Posted by mwatson8 at 08:53:50 Voted10.00
scarface...i have checked the mod version and its there ....i then went back to my mod that i imported the erf to and look at the placeables and the chests are not there.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone