There are two integral parts to this tool, one which is a stand-alone Conversation Editor program which uses XML files, and the other a NWN2 Toolset plugin that converts NWN2 conversations to and from the XML format used by the stand-alone program. I wrote it because I wanted to edit conversations for modules on my low-end laptop, and the toolset already takes 25+ seconds to start up on my main computer.
Change list:
Separated Flamewind Conversation Editor program, NWN2 Toolset Plugin file, and source code for plugin into .zip files available for separate download if desired.
Updated the Readme file to include .NET framework requirement and more detailed instructions on installing plugins.
11/29/07: Fixed an error related to node order with links, possibly the error jackyo reported. Updated ConversationEditor and LatestBundle zip files, also added version for latest patch of NWN2.
1/08/08: Fixed another error related to the node order with links. Updated ConversationEditor and LatestBundle zip files.
12/30/08: Changed Conversation Editor so pressing delete while editing text deletes letters from text instead of deleting entire node.
10/30/09: Added latest version for latest NWN2 patch.
This file contains the uncompiled source code files, written in C#.NET, for the NWN2 Toolset plugin. You will probably only need these if you are looking for an example while writing your own NWN2 Toolset plugins.
This file includes the both the version of the plugin for the 1.23.1765 patch as well as the stand-alone Flamewind Conversation Editor program. Choose this if you have never installed either.
This file includes only the stand-alone Flamewind Conversation Editor program. In order to convert files to and from the NWN2 conversation format, you will also need to install the plugin, which is available separately.
Hi Kethlak, great tool, saved me a bunch of trouble - any chance of a recompile for 1.12?
Posted by Indira at on03/13/08
After having used your great tool for quite some time now, I'm just here to report one recuring little misunderstanding that soon gets annoying when one is editing a convo inside your tool. What is it? Well, it is the fact that when one is using the delete button while working on the text of any convo node, it doesn't behave at all like convo editor inside OEI's convo editor, the one to which one is accustomed. There delete button means starting erasing letter by letter where the prompt is. In your editor, it means a much bigger thing, and thus pressing delete, accidentally, instead of backspace, this causes a number of precious convo noded just go POFF into thin air and vanish! Fortunately, there is an undo option on one of your menu dropdowns, and one will have to press it several times before one can restore what one single pressed delete has causes. Please Flamewind, if you still have the time and the will, would you be able to set the use of the delete button so that it mimicks the TS convo editor, it would be really, realy great! Once again, thanks for an otherwise spotless tool! :) _________________________ From someone who is starting to feel like an Ent among saplings when playing computer-based DD games...
Posted by Indira at on03/13/08
Thank you Kethlak for having made this helpful tool for NWN2! Thanks to its existence, I'm able to work a bit more on my mod everyday than I otherwise would have. _________________________ From someone who is starting to feel like an Ent among saplings when playing computer-based DD games...
Posted by Kethlak at 2008-01-0814:49:45
I think I've fixed jackyo's problem, but I'm not sure.
Posted by flem at 2007-09-1911:22:34
Never mind, I saw Tani did it. ;)
Posted by flem at 2007-09-1910:56:17
I've had problems with it stripping out all actions, etc. when converted back and forth. Still, it's useful for initial sketching so -- any chance of a 1.07beta recompile?
Posted by Kethlak at 2007-08-0901:56:47
Please send an error report and, if possible, a copy of the conversation you are editing when you receive the errors, to ConversationEditor@flamewind.com. Thanks!
Posted by jackyo123@yahoo.com at on07/20/07
Ive encountered a pretty serious bug - anytime you use the Move Node Up/Move Node Down, you shortly thereafter get an exception error. I can repeat this and generate this error at will. Kethlak - are you still checking these comments? I can send you an error report - just tell me where ... _________________________ Jackyo email-jackyo123@yahoo.com Nestlehaven part2 wiki: Link submissions : Night Howls in Nestlehaven mod Link Cutscene Tutorial - Link Sequencer Rod - Link
Posted by jackyo123@yahoo.com at on07/20/07
i believe it is looking for 106/980, though I cant be certain of that, as I am using 973. The version dated from 6/10/07 works perfectly well in 1.06/973 This is a fantastic tool. _________________________ Jackyo email-jackyo123@yahoo.com Nestlehaven part2 wiki: Link submissions : Night Howls in Nestlehaven mod Link Cutscene Tutorial - Link Sequencer Rod - Link
Posted by flem at 2007-07-1914:58:52
Yeah, wrong version. Maybe it's looking for the hotfix version? But not many use that...
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone