This is a small but useful MEL script for use in Maya that should help speed up any workflow involving Maya to NWN2. I've tested for functionality in Maya 6.0 and later.
These tools assume you are using Adinos' MDB Import/Export Tools as well as Adinos' MDB Retexturing Tools. They also assume you already know how to source and run MEL scripts from inside Maya.
I designed the tools when I was working on a set of armor and haven't tested them on anything more complex than armor and weapons.
Let me know if you run into issues or think of something that would be really helpful to add.
The whole set of instructions on converting an MDB to an OBJ did not work for me. The commandline complained that the MDB file could not be found.
But what did work for me after a bit of experimenting and is actually a lot easier than messing around with command lines, is simply changing what default application opens an MDB file to the mdb2obj.exe. Then its just a simple case of double clicking on an MDB file. The files will then appear in the same folder. _________________________ ShockWolF - Author of Wulverheim
Zhjaeve � Know that I must begin every sentence with the word �Know�. Know that everything I say must be known. Know that it is important that you know this.
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