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NWN2 TOOLS

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Name  Placeable Appearance Padder
Author  Morrandir
Submitted / Updated  11-19-2007 / 06-06-2008
Category  Editing
Patch  1.00
NWN2Game  All
Description
Placeable Appearance Padder 1.0:

You may need this small tool in following scenario:
You just want to integrate some custom placeables to your module and have a conflict with existing placeables.2da lines.
E.g. your new placeables are defined in the creators placeable.2da file in lines 5000-6000, but these lines already are occupied by your own placeables. So you need to copy these lines to some unoccupied lines in your 2da, e.g. you decide to put them to lines 10000-11000.
But if the new placeables author has provided some erf with placeable blueprints, you wont be able to use this erf as the reference to the appearance ID (which is the line in the 2da file) is wrong.
Now you would need to set the new appearance manually in the blueprints.

Solution:
This java command line tool simply pads the appearance ID in the UTP files by any number.
You need a JRE installed on your machine! See java.sun.com.

Steps:
1. unrar the file (there should be a jar file and 2 folders calles 'utp' and 'utp_new') to any destination, e.g. c:\plcapppad

2. with some tool (e.g. Tanitas NWN2Packer) unpack the placeable utp files of your erf file to the 'utp' folder

3. in prompt (on windows machines)
a) type 'cd c:\plcapppad' and press enter
b) type 'java -jar plcAppPad.jar <number>' and press enter, where <number> is the number of lines, you want to pad the IDs, e.g. 5000
(UNIX users will know how to do it in their shell)

4. the ID is now padded and the new utp files are to be found in 'utp_new' folder, so you just use your erf tool and create an erf file with this new utp files

You finally made it and may now import the new erf file with the placeable blueprints to your module, having the correct appearance IDs! :-)

Report issues here. If you have any suggestions or question, feel free to ask.

Files

NameTypeSizeDownloads
plcAppPad.rarplcAppPad.rar
Submitted: 11-19-2007 / Last Updated: 11-19-2007
rar3.21Kb271
contains the *.jar file and 2 folders for utp files
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Comments (9):

Posted by Beldrana at 2009-10-28 07:55:02    Voted 10.00 on 10/28/09
Cheers for this, found it essential for getting different custom content to work on our server
_________________________
The Kingdom of Silversun PW

Posted by Morrandir at 2008-06-23 00:44:54    
Just upload your UTP files somewhere, I'll download them and give it a try.
_________________________
German NWN1/2 persistent world: Hochwaldallianz

Posted by MokahTGS at 2008-06-15 13:53:44    
I can't get this to work. Basically all I can get it to do is process the files but when I look at the new UTP files the appearence numbers are wrong, or they haven't changed at all.
_________________________
Mokah - The Grumpy Strumpet
|| Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||

Posted by Morrandir at 2008-06-09 04:58:32    
Sure... who is Skullport? And who exactly is "ect."? :)
_________________________
German NWN1/2 persistent world: Hochwaldallianz

Posted by Barry_The_Hatchet at 2008-06-06 19:25:07    Voted 9.75 on 06/06/08
Just what was needed by the community. You should push this to the folks that compile custom placeable haks such as 3C, Skullport, etc.

Well done.
_________________________
Barry The Hatchet Custom Content
[ BTH Vault Submissions] [ BTH Gallery] [ BTH Blog]

Posted by Morrandir at 2008-06-04 01:07:38    
@ E.C.Patterson

I wasn't even aware of envirnmental blueprints. :)
I'll have a look this week at the data format... but I think this shouldn't be a big problem.
_________________________
German NWN1/2 persistent world: Hochwaldallianz

Posted by Raith Veldrin at 2008-06-03 19:20:54    Voted 10.00 on 06/03/08
Very nice!
_________________________
Raith Veldrin
Sands of Solvheil
Series | Atlas & Gazetteer | Blog

Posted by E.C.Patterson at 2008-06-03 11:53:04    Voted 10.00 on 06/03/08
This is an essential tool for those who integrate different Custom placeable packages into their mods.

If you could make it work with environmental blueprints, it would be even better (e.g. the Placeable doors kit comes with environmental blueprints only...)

Thank you very much for making and sharing this!


_________________________
E.C.Patterson
Gaming Parents Studios

Trinity, the NWN2 adventure : Download now.

Posted by DeNevers at 2007-11-28 09:00:34    Voted 10.00 on 11/28/07
This is going to be very useful and save a lot of work!

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