You may need this small tool in following scenario:
You just want to integrate some custom placeables to your module and have a conflict with existing placeables.2da lines.
E.g. your new placeables are defined in the creators placeable.2da file in lines 5000-6000, but these lines already are occupied by your own placeables. So you need to copy these lines to some unoccupied lines in your 2da, e.g. you decide to put them to lines 10000-11000.
But if the new placeables author has provided some erf with placeable blueprints, you wont be able to use this erf as the reference to the appearance ID (which is the line in the 2da file) is wrong.
Now you would need to set the new appearance manually in the blueprints.
Solution:
This java command line tool simply pads the appearance ID in the UTP files by any number.
You need a JRE installed on your machine! See java.sun.com.
Steps:
1. unrar the file (there should be a jar file and 2 folders calles 'utp' and 'utp_new') to any destination, e.g. c:\plcapppad
2. with some tool (e.g. Tanitas NWN2Packer) unpack the placeable utp files of your erf file to the 'utp' folder
3. in prompt (on windows machines)
a) type 'cd c:\plcapppad' and press enter
b) type 'java -jar plcAppPad.jar <number>' and press enter, where <number> is the number of lines, you want to pad the IDs, e.g. 5000
(UNIX users will know how to do it in their shell)
4. the ID is now padded and the new utp files are to be found in 'utp_new' folder, so you just use your erf tool and create an erf file with this new utp files
You finally made it and may now import the new erf file with the placeable blueprints to your module, having the correct appearance IDs! :-)
Report issues here. If you have any suggestions or question, feel free to ask.
I wasn't even aware of envirnmental blueprints. :)
I'll have a look this week at the data format... but I think this shouldn't be a big problem. _________________________ German NWN1/2 persistent world: Hochwaldallianz
Posted by Raith Veldrin at 2008-06-03 19:20:54 Voted 10.00 on 06/03/08
Posted by E.C.Patterson at 2008-06-03 11:53:04 Voted 10.00 on 06/03/08
This is an essential tool for those who integrate different Custom placeable packages into their mods.
If you could make it work with environmental blueprints, it would be even better (e.g. the Placeable doors kit comes with environmental blueprints only...)
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone