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NWN2 TOOLS

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Name  Fractal World Software
Author  Lee Jenkins
Submitted / Updated  06-16-2008 / 12-26-2008
Category  Modelling
Patch  1.21
NWN2Game  All
Description
Latest version: 4.0.6

Fractal World is a windows program for generating fractal terrain that you can use in your NWN2 modules. Fractal World is not a plugin, but a stand-alone program. It works with all patch versions; there are no worries about incompatible DLLs when the game is patched.

Fractal World generates height-mapped terrain and it also generates masks for grass and dirt textures, plus a cliff texture mask that corresponds to steep, non-walkable terrain. You select the tile size for your area and the program computes the correct sizes for the height-mapped terrain bitmap and for the texture masks.

Fractal world provides a wide variety of fractal algorithms and processors that allow a high degree of terrain customization. Create wide valleys or deep ravines, rough badlands or high mountain peaks, tropical islands or rocky mazes with twisty passages.

Visit the Fractal World web site for online documentation and support forums. Feature requests, bug reports, and constructive feedback are all appreciated.

Files

NameTypeSizeDownloads
RidgedMultiFractalWithBiasXForm.zipRidgedMultiFractalWithBiasXForm.zip
Submitted: 06-16-2008 / Last Updated: 06-28-2008
zip6.8Mb245
FILE IS BROKEN. REPLACEMENT COMING SOON.

ERF of a ridged multi-fractal processed with a bias transform that flattens lower elevations to create a bowl-shaped canyon. Height map, texture maps, and color map all created with Fractal World V4. No editing or additions in the toolset. Key features are cliff walls that partition the area into sub-spaces and bound the entire region. Screen shots right.
BrownianFractalAbsValRiver.zipBrownianFractalAbsValRiver.zip
Submitted: 06-16-2008 / Last Updated: 07-03-2008
zip8.5Mb287
NWN2 Module with single area. The area is made from a fractal Brownian motion processed with an absolute value transform (available in V4.0.4) to create a dry riverbed. Height map, texture maps, and color map all created with Fractal World V4. No editing or additions in the toolset. Fractal World does not place water (yet), so the river bed is dry. Key features are the twisty, winding river bed and the towering granite peaks. Screen shots right.
RockyDesertChannelWithGain.zipRockyDesertChannelWithGain.zip
Submitted: 06-16-2008 / Last Updated: 07-03-2008
zip5.1Mb277
NWN2 Module with single area. The area is made from a channel fractal processed with a gain transform to create a desert landscape with high mesas and steep cliffs. With the use of creative transitions the tops of the mesas could be used as well as the desert floor. Height map, texture maps, and color map all created with Fractal World V4. No editing or additions in the toolset. Fractal World does not place water (yet), so the river bed is dry. Key features are the twisty, winding river bed and the towering granite peaks. Screen shots right.
PlateauUsingChannelWithGain.zipPlateauUsingChannelWithGain.zip
Submitted: 06-16-2008 / Last Updated: 06-29-2008
zip9.4Mb295
ERF of a channel fractal processed with a gain transform to create a high plateau bounded by sheer cliffs down. Height map, texture maps, and color map all created with Fractal World V4. No editing or additions in the toolset. Color map is slightly exaggerated to draw attention to its usage. Vertigo warning: not recommended for players afraid of heights. ;-) Six screen shots are available as a separate, smaller download.
FractalWorldV4.0.2.zipFractalWorldV4.0.2.zip
Submitted: 06-16-2008 / Last Updated: 06-16-2008
zip924.34Kb371
OLD VERSION! LATEST VERSION IS V4.0.6! This zip file contains the previous version 4.0.2 of Fractal World.
FractalWorldV4.0.4.zipFractalWorldV4.0.4.zip
Submitted: 06-16-2008 / Last Updated: 07-01-2008
zip931.94Kb257
OLD VERSION! LATEST VERSION IS V4.0.6! This is V4.0.4 of Fractal World. This update includes a couple of minor bug fixes and several new features. One of the biggest improvements is a 20X faster blur for NWN2 texture mask generation. A full list of changes is outlined in the change notes in the zip file.
PlateauChannelWithGainScreens.zipPlateauChannelWithGainScreens.zip
Submitted: 06-16-2008 / Last Updated: 06-29-2008
zip734.66Kb255
Six screen shots from the PlateauUsingChannelWithGain ERF.
FractalWorldV4.0.6.zipFractalWorldV4.0.6.zip
Submitted: 06-16-2008 / Last Updated: 07-26-2008
zip934.24Kb862
This is the latest version V4.0.6. Updates include: new multiple render threads, bug fix for localized decimal separator, and bug fix generating NWN2 texture masks. More information available in the change notes
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SCREENS

Fractal Brownian Motion riverbed - POV2


Fractal Brownian Motion riverbed - POV1


Ridged Multi-Fractal bowl canyon - POV1


Rocky desert terrain - POV1


Ridged Multi-Fractal bowl canyon - POV2


Rocky desert terrain - POV2


Snowy Mountains - POV1





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Comments (16):

Posted by psrgchx at 2009-06-23 18:19:35    
That is a really great idea. However, the terrain grid is fixed in the NWN2 game engine. There's nothing that can be done in a separate tool like Fractal World to change the grind spacing.
_________________________
Fractal World Software

Raieh Fractal Planet

Posted by E Halls at 2009-06-08 01:47:09    
Here is a suggestion for you.

Modify it so that when it generates things such as cliffs you get a gradual increase which doesnt stretch the texture over what would seem a few texture vertices. So in effect, you bunch these texture vertices closer together to get a decernable pattern along the cliff face. Also, this way normal mapping could work better to define minute details on a cliff , such as erosion.

_________________________
Time is vital so manage it well.

Posted by lothyr at 2009-05-02 13:28:04    Voted 10.00 on 05/02/09
Thanks for putting this out there. I am currently planning outdoor area(s) based on random Fractal World generated graphics. FW seems easiest to use and integrates seamlessly with YATT which adds to FW's indispensability. Any further enhancements planned ? One question i have is why do the .bmps have different resolutions?

Posted by psrgchx at 2008-07-26 22:31:27    
Carlo, thanks for the good word. I'd appreciate your feedback after you've released your module.

NEWS: Fractal World V4.0.6 is now available!
_________________________
Fractal World Software

Raieh Fractal Planet

Posted by Carlo at 2008-07-20 07:00:06    
I very much look forward to using this tool for at least one planned module. The author is offering excellent support and I'm excited about the additional features for NWN2. This could well become the community standard for easy (relatively speaking) terrain generation and assist non-artistically inclined builders such as myself.

Posted by psrgchx at 2008-07-03 21:18:17    
Registerdebakel, you're right. It looks like the PlateauChannelWithGain is the only one that works. Thanks for pointing that out.

New ERFs (or maybe MOD files) coming soon. :-)
_________________________
Fractal World Software

Raieh Fractal Planet

Posted by Registerdebakel at 2008-07-03 12:05:24    
For some reasons the ERFs posted here cannot be importet in my toolset.

It does not crash but the area is simply empty.

Posted by nicethugbert at 2008-07-02 08:24:42    Voted 10.00 on 06/16/08
Does FW do snow textures? What is your feature set plan?
_________________________
NTB's Hills and Valleys Vol. 00

Posted by Terremer at 2008-06-28 05:23:29    
Is it possible having an ERF with some area to download to see a final result of this tools ?
Thanks a lot for your job.

Posted by psrgchx at 2008-06-17 05:17:56    
With Fractal World you can select the tile size of your area, and the program computes the correct dimensions for the height map and the texture masks.

The placeables were added by hand in the tool after importing terrain. I'll modify the captions to make that clear, maybe add some unmodified shots this weekend.

Thanks to everyone for the feedback.
_________________________
Fractal World Software

Raieh Fractal Planet

Posted by nicethugbert at 2008-06-17 04:55:50    Voted 10.00 on 06/16/08
The docs mention support for NWN2. Could elaborate on that a bit. I love to use L3DT, but, I then have to calculate ratios between NWN2 areas and the maps L3DT makes, then resize the maps. Does this make the maps in dimensions that correspond to NWN2 area sizes?
_________________________
NTB's Hills and Valleys Vol. 00

Posted by jaz at 2008-06-17 00:05:40    
Ah... I just visited the website. You mention that you added the placeables to the screenshot. It is also clearer what this does. It generates images that can be imported into YATT to make areas in NWN2 (using YATT). It does the same thing as World Machine, L3DT, Wilbur and Terragen. :)

Posted by jaz at 2008-06-17 00:01:18    
Interesting. But like the others said, it's not clear what it does. Also, in your screenshots I can see a building. I assume that your program didn't place that building. Does that mean that you modified these areas after using your program? If so, I think it would be better to make screenshots of exactly what the program does. That way people have a clearer idea of what it is capable of. :)

Posted by Fantu at 2008-06-16 20:50:23    
You should make a "How to" use Fractal World with NWN2. I´m sure it´s a great tool and since you already know how to use fractal maps in NWN2 you could make a guide.
_________________________
[Fantu Mount System] - [Celestial Armor] - [Infernal Armor] - [Dragonhorses] - [Skeletal Mount] - [Drakin Dynamic Race] - [Elemental Lords] - [HUB Griffon] - [D-Force Sci-Fi Haks]

Posted by NWN DM at 2008-06-16 19:27:10    
So based on the comments by nicethugbert, I find myself a little confused.

What exactly does this do? Generate a "blank" area that's already got the height variations, valleys, uneven ground, etc... that you then have to load in the toolset and add in texturing?

Something else? The above plus something else?

This appears to be a time saver, but more description would be helpful. Thanks.

Posted by nicethugbert at 2008-06-16 18:13:29    Voted 10.00 on 06/16/08
Looks great. But, I'm disappointed. I first thought it actually made the areas. I thought it would replace outdated YATT.
_________________________
NTB's Hills and Valleys Vol. 00

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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