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NWN2 TOOLS

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Name  NWN BIC (Character) Organiser
Author  Jimbobslimbob
Submitted / Updated  04-28-2010 / 05-23-2010
Category  Other
Patch  1.06
NWN2Game  NWN2
Description
This program is used to view, archive, backup and open Neverwinter Nights 1 and 2 bic (character) files. Features include:
- Works with NWN 1 and 2, can quickly switch between the two
- Ability to sort and rename files by date
- View info on selected characters
- Archive and Backup characters
- Rename and delete characters
- Can switch between 2 character folders (eg, the one in the main NWN2 folder and the one in your user Documents folder)
- Ability to select an external 'character editor' like the GFF Editor available. When done, you can double-click a character to open it with this program
- Can open external BIC files via a command-line parameter
- Can set itself to open BIC files by default (eg. in Explorer)

NOTE TO VISTA/WINDOWS 7 USERS:
You will need to 'Run as Administrator' for the program to read and write to your 'localvault' folder in 'Program Files' and associate BIC files. Failure to run in this mode will limit its functionality.

v2.00 (Fith Release)
------------------------------------
- Now opens NWN 1 BIC files too
- Stores folder locations for NWN 1 characters
- Can switch game modes in the click of a button

V1.06 Changes:
- Ability to load external BIC files from other locations (through the command line) added.
- Ability to associate BIC files with this program added under 'Options' (goes hand-in-hand with the feature above).
- Ability to move/copy external BIC files to the current BIC folder.
- Updated the Icon to include higher quality ones
- Splash screen removed
- Other minor changes.

Files

NameTypeSizeDownloads
setupnwnbo200.zipsetupnwnbo200.zip
Submitted: 04-28-2010 / Last Updated: 05-23-2010
zip1.6Mb643
Version 2.00 - With NWN 1 and 2 support
setupnwn2bo106.zipsetupnwn2bo106.zip
Submitted: 04-28-2010 / Last Updated: 04-28-2010
zip1.6Mb568
NWN 2 BIC (Character) Organiser
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Comments (16):

Posted by E_H_Bonner at 2010-06-20 09:05:10    
Jimbobslimbob,

I'm sorry to see you leave the community - it's always a sad day whenever anyone leaves NwN, even if it's 2.

If you get bored and decide to tinker, that'd be great! If not, I would happily receive the source code - if I couldn't figure out how to do it myself, I know several people who might be willing to embark on such an adventure (and of course, give you your credit due)!
_________________________
Ring of Ethereal Storage | Common Ring of Storage | Hole and Rope Set Version 1.5 | NwN Module Production - Issue Focal Sheet | Ellspeth's Legendary Elixirs ||| The Personal Work of E_H_Bonner | E_H_Bonner's Favorite Overrides Portfolio | E_H_Bonner's List of Personal Favorite Modules
_________________________

"Black Wax, says change your mind and say they do and he will give you a hearing, while MEAT HOUSE SLIM, laying in the bin killing all good men." - L. A. Vaugh

Posted by Jimbobslimbob at 2010-06-18 00:15:29    
E_H_Bonner - All of what you mentioned CAN be done with this program, but it all depends on the amount of time I am to commit to the program. As it stands it does everything I wanted it to do. Adding custom data to NWN and getting the program to read it would be fairly easy, skills would be do-able but a little time consuming and inventory could be tricky. At the moment I will not be making any changes as I am moving on from NWN (until NWN 3 comes out :-)). You never know though, I may get bored and decide to add the changes you requested.
There is another option I had considered - realeasing the source code so someone else can carry on where I left off. The program was done in VB6, so if anyone is interested in continuing with it (pref. someone who will not just steal the code and pass it off as there own) then let me know.

Posted by E_H_Bonner at 2010-06-12 21:07:27    
Jimbobslimbob,

Is the NwN1 program definitely in the works? If so, would it be possible to develop the capability to view the skills, feats, and even the inventory of a PC? Be cool if so!

One other question - I play on a PW that has a lot of custom Leto-work, including subraces and stat modifications. Would there be any way for the program to take this into account? Or any way for the user to input specific data to be used by the program? I DLed and used the organizer, and on many of the PW PCs it tells me "Error loading character file: 0 -" and will not read the bic. I am guessing that it is tied to the subrace/statmod status of the PCs in question... Can there be a workaround for this, or am I just stink out of luck?

Any info is really appreciated, and I think this is a right swell program you've released to the community! Thanks!
_________________________
Ring of Ethereal Storage | Common Ring of Storage | Hole and Rope Set Version 1.5 | NwN Module Production - Issue Focal Sheet | Ellspeth's Legendary Elixirs ||| The Personal Work of E_H_Bonner | E_H_Bonner's Favorite Overrides Portfolio | E_H_Bonner's List of Personal Favorite Modules
_________________________

"Black Wax, says change your mind and say they do and he will give you a hearing, while MEAT HOUSE SLIM, laying in the bin killing all good men." - L. A. Vaugh

Posted by E_H_Bonner at 2010-06-11 05:57:06    
Jimbobslimbob,

If you're willing, I think it would be an excellent idea to release a separate version for NwN1! I don't play NwN2 so I have no need for that functionality, and having (maybe, possibly!) extended features specifically for NwN1 sounds wonderful to me!
_________________________
Ring of Ethereal Storage | Common Ring of Storage | Hole and Rope Set Version 1.5 | NwN Module Production - Issue Focal Sheet | Ellspeth's Legendary Elixirs ||| The Personal Work of E_H_Bonner | E_H_Bonner's Favorite Overrides Portfolio | E_H_Bonner's List of Personal Favorite Modules
_________________________

"Black Wax, says change your mind and say they do and he will give you a hearing, while MEAT HOUSE SLIM, laying in the bin killing all good men." - L. A. Vaugh

Posted by Jimbobslimbob at 2010-05-06 11:06:56    
OK sure, working on a version now. Not sure when it will be ready. As for subraces - thats not an issue (it will display 'Unknown' if it is unsure) - however as I have not got the CEP I cannot build in the functionality for these additional subraces unless I know the 2da reference number for them - so is there any chance you could fill me in? For example - Dwarf=0, Elf=1 etc...

Posted by jdeavila at 2010-05-06 08:47:55    Voted 10.00 on 04/29/10
..oops..forgot to mention..the CEP does have some "subraces" (Wemic, brownie, etc) ...don't know if that will be a problem or not.
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by jdeavila at 2010-05-06 08:46:12    Voted 10.00 on 04/29/10
I will make sure it gets air time on both the CCP and CEP forums to let everyone know about it.
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by jdeavila at 2010-05-06 08:45:29    Voted 10.00 on 04/29/10
I say please create one just for NWN (option 2)and release it to the vault for the NWN1 community. Thanks..sorry if it will cause you lots of work....but this would be really cool.
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by Jimbobslimbob at 2010-05-03 03:44:35    
Here's the heads up on a NWN 1 version:

Turns out the reason this prog displays error reading file for NWN 1 BICs is just down to the RACE. I am reading Subrace for NWN 2 files and as we all know, NWN 1 does not *really* have a sub-race system - just a way of entering your own string. I have already fixed this, meaning it will safely read NWN 1 files.

MY QUESTION TO EVERYONE IS THIS:
Do you want me to:

- Release the version on this page with the changes made so it can read NWN 1 files immediately (no other changes will be made)?
OR
- Do a new build of the program for NWN 1 ONLY (2 seperate progs for NWN 1 ad 2?
OR
- Integrate a *switch* in the program to go beween NWN 1 and 2?

Bear in mind the last 2 will take some time (don't know how long as free time is hard to come by for me :-))

Posted by Jimbobslimbob at 2010-05-01 08:06:27    
Lunamaria - Yes of course it does. Give it a try - it backs up your characters first so you can always roll back if you have any problems. It simply re-orders the files when you have more than one character with the same name. Useful for when you have removed and added characters and the numbering system that NWN gives files is all messed up.

Posted by jdeavila at 2010-04-30 21:57:41    Voted 10.00 on 04/29/10
That would be cool if you could do this for the NWN1 community and post it to the vault.
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by Lunamaria at 2010-04-30 11:10:37    
Jimbo.. does this feature work?
- Ability to sort and rename files by date

I just don't see how to do that?

Posted by Jimbobslimbob at 2010-04-30 00:16:08    
jdeavila - Yes I suppose it could quite easily be adapted for use in NWN 1. I'll have to do a bit of research to see how NWN BIC files differ to NWN 2 ones. When I have some time i'll look into it.

Posted by jdeavila at 2010-04-29 16:25:41    Voted 10.00 on 04/29/10
Dude nice..can you do something like this for the NWN people?..that would be really cool
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by nicethugbert at 2010-04-29 16:02:28    Voted 10.00 on 04/29/10
NEAT!
_________________________
NTB's Hills and Valleys Vol. 00

Posted by Lunamaria at 2010-04-29 14:29:06    
Looks like it might be useful to PW's.... I'll give it a try. :)

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7 - Very Good, Deserves a Look
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4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
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1 - Not Recommended to Anyone

 
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