Beginners Guide to Making Custom Load Hints � Part 2
By Jaesun A.K.A. Gallaen Frost
Version 1.1
This Tutorial will guide you through creating custom �Load Hints� for use in your mods. This is Part 2 and will go into much more detail using Custom Load Hints. It will also show you how to add a Custom HAK file to your module. As well as making a module a Campaign. Because the advanced features of Custom Load hint's ONLY work with Campaigns, I will guide you through this process.
REQUIREMENTS
You will need to complete and have read Part 1, as we will be continuing to use the same files we created with Chapter 1. Though note, if you are knowledgeable about 2da editing and TLK creation, this not required.
This Tutorial is based off a post on the Bioware NWN2 forums from WhoIsEvilTurnip. The original post can be found here.
You will need the same files and tools already covered in Part 1.
A module, that we will be using to test our Custom Load Hints. I have provided one, but the module is ONLY for people who have the Mask of the Betrayer Expansion Pack. If you do not (or cannot) use this module, then you will need to make your own.
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Posted by Lance Botelle at 2011-03-09 04:46:33 Voted 9.00 on 03/09/11
A must have for anybody wanting to know the intricacies behind load hints. _________________________ World of Althéa Blog: Link
Posted by Games for Learning at 2010-07-09 19:50:30 Voted 10.00 on 07/09/10
This is fantastic! I never understood how to create hak files or tlk files or any of that stuff, until now! Thanks! _________________________ Teaching is about having students create their own understanding of the world. Grade One Module Report: Word Doc
Any info I can get on mod creation is extremely welcome. I tend to gather, read, then attempt a mod creation. Have a ton of campaigns from old PnP days and would love to make them into mods.
Doh! Thank you for that catch! Sorry about that, everyone. Will update this immediately :)
Thanks for the votes and thank you as well The Cow King! _________________________ NWN2 Rugs - Tapestries - New Wall Textures - New Floor Textures - Custom Load Hints! Spice up your mod today! Link
Posted by Wyrin at 2008-11-18 05:59:59 Voted 9.00 on 11/18/08
Well written, explained and thought out
one slight mistake i spotted in chapter 4
"Now you are probably wondering, why did we not put the MyCustom.tlk in the hak, right? That is
because NWN2 requires all custom tlk files to only be in the \My Documents\Neverwinter Nights
2\!!!!hak!!!! directory. The file must be located there, or it will not work."
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