Having troubles figuring out how the sounds work in the toolset?
Sounds add so much to the atmosphere of an area! Here is a brief introduction to area wide sounds and positional sounds for the NWN2 toolset
last updated 13.12.2008
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Posted by Bronn Maclaern at 2009-10-22 03:14:04 Voted 9.00 on 10/22/09
Gonzo, really useful stuff, I am a big "Ambiance" fan, and like to get the little details spot on. Now you seem to know much of the Dark Art that is "Sound"...
Any ideas where I can get a tutorial/info on how to import sounds, (not music/bmu etc) to create my own sound objectss to use in conversations?
I need to know:
a) what format to save a sound in, (also any naming conditions)
b) where to save it
c) whether it needs "erf"ing etc
I asked on the CC forum, and no one came back with a reply...
Whoa, awesome, Jag, thanks a mill dude! You rock man. _________________________ Loudwater / KOW / Khalidine
Posted by Jaguar_LOA at 2008-12-14 18:12:51 Voted 10.00 on 12/14/08
Gonzo, you get a 10 from me... You have helped me out so much with this and any of the other questions I have had..
You are truly an asset to me and everyone at KOW (Kingdom of Winterhaven)
I am happy to have you with us Gonzo. This will definitely help a lot out in the community.
I am glad to hear it, Ransom, that is exactly the reason I posted this...so many people have asked me how to set up the sounds, and I have explained it so many times, I reckoned it was something that was absent from all existing tutorials, so I had better put it to writing. Thanks for your great vote too man, thats swell :o) _________________________ Loudwater / KOW / Khalidine
Posted by Ransom at 2008-12-13 16:34:17 Voted 9.00 on 12/13/08
This was useful. Helped me figure out several things I was doing wrong!
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