Ever wanted to improve your quest making skills? Want to understand what goes into making a truly memorable quest?
Making a Better Quest is a short analysis of the components that make quests exciting and interesting for players. Drawing upon examples from many games in the broader RPG genre, the document provides writers and designers with guidelines that will help produce stronger and more engrossing quests and quest lines.
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Posted by greencherry at 2009-08-06 18:27:45 Voted 9.50 on 08/06/09
This is a good tool for anyone who wants to learn as they build. it has useful information, and is not hard to read either.
Posted by Mazena at 2008-12-22 12:12:34 Voted 8.75 on 12/22/08
There wasn't much info that I didn't know beforehand. But it's a good list to have around so you can check for possible options for a new quest. Very thorough, I think this guide would help a lot of module-makers if they should read it.
Thanks for sharing it. _________________________ Link Crystals of The Lost Developement Blog
This sentence has a bit of a problem at the end :-)
"Diablo, albeit considered an action game with RPG elements, pays great attention to its combat mechanic and would suffer greatly were they it so well implemented."
Otherwise a good summary that reminds people of what they need to do if they want to add some depth to their stories. _________________________ Shadow Thief: Crimmor and Path of Evil blog Link
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