Beginner's Guide to weighting/rigging a NWN2 (head) model in Gmax (Version 1.00 - May 2013)
Since this was all new to me and there is not much for these models and Gmax out there, I decided to write a tutorial - more for beginners, like myself.
This is a trace back of my work with my first NWN2-model, which is flagged as "SKIN".
It includes a small excursus regarding Blender and weightings.
Additions/Corrections are welcome.
Thanks go out to Hellfire (RWS), who got me started.
And very special thanks go out to Semper, who actually walked me through this process and double-checked my doings.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone