This is a basic tutorial on how to set up a new effect using the NWN2 toolset. From here you can learn how to make new visual effects placeables or even new spell effects.
If you found it useful or not, please do vote and comment.
Extra tips can be found in the link (but no pictures anymore - go for the Word doc for those)
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Posted by Lanndon at 2009-10-17 19:26:59 Voted 10.00 on 10/17/09
Very handy. Thanks!
Posted by lothyr at 2009-04-18 09:21:06 Voted 10.00 on 04/18/09
I have a question. When i make the effect on the plugin, everything works fine, but when try to create it and place it in the module, it doesn't show up. I have no idea and its drivinh me crazy trying to figure it out. Any suggestions?
Posted by Lance Botelle at 2008-09-16 14:54:47 Voted 8.00 on 09/16/08
Very useful tutorial that helped me get started with the editor. I would like to have seen more information on the various types that can be made and a bit more information in other areas in general.
The text used was difficult to read in places. _________________________ World of Althéa Blog: Link
Posted by Mastokk at 2008-06-21 06:02:41 Voted 9.00 on 06/21/08
Alwais nice to see tutorials like this one. But please man, don't use yellow in word :x
Posted by Jau at 2007-09-05 21:20:36 Voted 8.00 on 09/05/07
Very good read. Any builder should give this a read!
Posted by ladyelvenstar at 2007-08-12 11:46:16 Voted 8.50 on 08/12/07
Definitely helpful! It would be nice to see how to create more effects, but it really helped me to understand how to get started with custom special effects. Thanks! _________________________
Gaming Parents Studios - Currently working on A Time to Die Act I and Into the Forgotten Realms
Vault Submissions: Movie Trailer of A Time to Die | Unicorn Run Prefab **NEW**
Posted by E.C.Patterson at 2007-05-06 18:04:06 Voted 6.75 on 05/06/07
A nice enough first introduction to the Visual Effects plugin, but very limited in scope (essentially a walkthrough for only one type of effect. A good base nonetheless for further experimenting). A more in-depth guide to the plugin would now be welcome.
The text colours make part of the document very difficult to read. Had to reformat to make it easier on the eyes.
Thanks for taking the time to do this and sharing. _________________________ E.C.Patterson Gaming Parents Studios
Posted by Gimlet at 2007-03-01 05:47:04 Voted 10.00 on 03/01/07
A bit more of a difficult topic than your other tutorials, but more ground breaking because of it. This is the only usable tutorial I have found on the effects editor, and actually pretty easy to follow � this editor seemed impossible for a non-techie like me before I started with it. The DLA board comments were helpful too � useful pointer.
Follow the link in the description above - there's a long debate on this very problem... I find the best way is to follow the steps:
1. Affiliate your module to a campaign using the campaign editor. Make sure you set current module to use campaign (also in the editor).
2. Save your module.
3. Close the toolset.
4. Make your effect, save it in the campaign directory.
5. Close the toolset.
6. Open your campaign. You should now be able to see it.
That may seem laborious, but does seem to be the only way to make it work 100%. _________________________ Works of B G P Hughes: Link
Just downloaded your tutorial, will vote after reading, but looks interesting. I have been working on water effects pack, might have a few questions you can help me out with. But you will have my vote soon, Thanks for Tutorial keep them coming.
Posted by Fu_Miga at 2006-10-22 10:16:15 Voted 8.00 on 10/22/06
Useful indeed _________________________ ========================
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Posted by aphrodite1 at 2006-10-19 08:53:56 Voted 9.00 on 10/19/06
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone