This is a simple tutorial for creating an invisible bridge, for a leap of faith type scenario in your module. This technique could also be adapted to simulate walk meshes on objects that don't actually have them. The method takes advantage of the fact that the walk mesh is a separate file independent of terrain. I was working on this as a way to trick walk meshes onto boats and I thought I would share it with the community.
It looks like there a couple projects in the vault that are making this trick obsolete. Those walkable boats are awesome. _________________________ den_of_thieves Link
Posted by Ming-Ming at 2006-12-26 23:26:29 Voted 8.75 on 12/26/06
Very useful, the only other thing I'd like to see a bit more of a applied step-by step for perhaps using this to work on boats, and maybe tower/castle roofs for additional walk areas.
Irk_Galathorn: "Could you add a description how to make boats walkable? Do i have to put this self destroying bridge over a boat placeable?"
I've got a good idea of how to do it I just haven't had time to test it out yet. First you'd need to get the boat to stop animating, then lay down the bridge at the same height as the deck of the ship. As soon as I get it working well enough I'll post it. _________________________ den_of_thieves Link
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