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NWN2 TUTORIALS

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Name  NWN2 Toolset Guide
Author  NWNmaster
Submitted / Updated  12-03-2006 / 05-05-2008
Category  Toolset
Link  Link
NWN2Game  All
Description
The most comprehensive Toolset guide on the Internet.

This is a document that comprises the content from my NWN2 Toolset site after a number of requests that I have received to convert it to a pdf format.

I will update the document as I update the site.
Updated: Version 1.5
Added hyperlinks to chapters and sub sections for easy navigation.
Added SCARLETTHORN great How to add your own Voice overs.

Looking for more tutorials on Custom Content.

Big thanks to the people that contributed, voted and commented.

Sorry for the long layoff :)

Files

NameTypeSizeDownloads
Toolset_Manual15.pdfToolset_Manual15.pdf
Submitted: 12-03-2006 / Last Updated: 05-05-2008
pdf7.5Mb37283
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Comments (30):

1 2 3

Posted by Robin at on08/14/08
Registered JUST to say thanks for this outstanding and helpful job.

Posted by Sanjuro at on06/24/08
This guide was really helpful when I was first diving into the toolset. _________________________ NW2 Module Fallen House Celofraie

Posted by Melirinda at on04/21/08
Hi folks, one more thing I can't find in the Manual, I am keeping my fingers crossed that it's there, and I am just hitting the wrong sections and don't know the appropriate Aurora-Electron key words for it: In the Infinity Engine it was called: CreateVisualEffect(S:Object*,P:Location*) CreateVisualEffectObject(S:DialogFile*,O:Target*) basically, it was an action that started a visual effect to play. Is there a ga_ action similar to this? In other words, what I need, is after a certain node, there is say, a chunked death animation/visual effect played on a dying actor. Or pretty sparkles shoot up for a 'fake' spell. Or 'fake' teleport arch opens up. Or what not, ie a visual effect not associated with any real casting. Er... I hope I am making sense as to what I want! Thank you in advance for any info! _________________________ Joinable NPCs in IWD2. I'm *not* kidding!

Posted by NWNmaster at 2008-05-1323:14:10    
Just dont let the wife know ;) thnxs for the vote

Posted by greychili at on05/13/08
i may just love you now!!!

Posted by NWNmaster at 2008-05-1111:59:52    
As per my bioware forum post.....I will split the store tutorial into subsections as you suggested for version 1.6 of the manual. Thanks for all your suggestions (especially the hyperlink one :) ).

Posted by Melirinda at on04/21/08
Hi, I am reposting it here from the thread (I was using V14, but I uploaded v15 and it looks much slicker. Thanks for the hyperlinks too!) The Tutorial says (right after going into renaming the conversation): Now we need to add the store itself to the area so choose the store (in this tutorial it is the Weapon Store - Medium) and paint the store underneath the storekeeper like so: and it shows a selection box around the merchant on the picture. My suggestions on making it more visible that there is something new and store-related hapenning here are: 1) Split the paragraphs 2) Introduce subtopics in the building store routine. Such as: Building a Merchant, Conversation with a merchant and ga_open_store, Making a STore Bluepring, Placing the Store in the Game. 3) Include Sunjammer's explanation re Waypoints and Stores to prevent the confusion between the Waypoints (because there are actually Shop Waypoints in the Waypoint blueprints). _________________________ Joinable NPCs in IWD2. I'm *not* kidding!

Posted by NWNmaster at 2008-05-1110:42:56    
By the way....I wouldnt call it a waypoint....its a store.

Posted by NWNmaster at 2008-05-1110:39:59    
Hi Melirinda...Was surprised by your comments as this manual has been out a while and no one ever mentioned the stores tutorial as not being correct. That said I followed the Manual and created a store with no problems. I think the waypoint that you seem to be missing is mentioned near the top of page 125 of the manual. Let me know if your problem persists. Thanks for the vote by the way :)

Posted by Melirinda at on04/21/08
Hi folks, I would like to point out what looks like a weak point in your tutorial. I am trying to create a store using it, and it just doesn't work. I find that your tutorail concentrates on the easy things, like creating the conversation for the Merchant, but I can't find the info on craeting a Waypoint that seems to be a necessary thing without which the store won't open. Currently, I still can't figure out what I am doing wrong, but once I do that, I will try to get back to you and let you know what is it exactly that the tutorial was missing in my case. _________________________ Joinable NPCs in IWD2. I'm *not* kidding!

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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