Posted by Ugly_Duck at 2009-03-25 13:48:47 Voted 9.75 on 03/25/09
Thanks for uploading this tutorial, it has helped me a great deal with texturing. Too bad that it took me so long to find it.
What really made the biggest impact on me is that gadget you were using that made your pressure setting constantly change. That thing would make my life much easier as a mapper. I studied what you were doing for a while and decided that if I cannot use the device you have, I could just do it the hard way.
I just finished my first area using this new technique and I think that it looks much better (texture wise) then my other areas.
The trick I used was: Set the base texture to what you want. Make a brush size 10x10 & the pressure to 75, then scribble the second texture all over the area. Next, select each of the remaining 4 textures and set the pressure to 75 for the first pass with each & the brush size to the same 10x10. After each texture is set down for the first layer, set the pressure to say 50 and make the brush size 6x6. Scribble down all over the area with each of the 6 textures. You can repeat this step as many times as you like, the more layers seems to make the area look better. Just keep changing the brush size and pressure for each pass.
I love all of the areas you've done so far and studing them has helped me a lot as a mapper.
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Posted by indyanna at 2008-05-02 18:38:45 Voted 9.00 on 05/02/08
This is very helpful.
To Angrygnome,
download the 7 zip from the link posted by coreyh2. Use 7 zip to extract the files and watch them in media player.
I'm an idiot, i can't find out how to watch these.
Posted by Grumpy Badger at 2008-01-01 19:01:28 Voted 9.00 on 01/01/08
Thanks for this effort. Nice overview.
Same thought as daveman before... great content, but a little too fast (I recognize the limitations - taking it much slower would have made enormous files!!).
Also... the 7z split files were a little confusing to me since I am not familiar with that archiving tool. Took me a bit to putter through it. A brief readme would be cool.
Thanks again for this and all your submissions!!!
Posted by daveman at 2007-12-14 19:20:37 Voted 9.75 on 12/14/07
Amazing tutorial and it's great to see the actual work in progress that creates such great maps. Hopefully I will have an area worth existing after I study this and learn just a little more. Oddly enough some of the terrain generation I ended up doing the same just from playing with the toolset, but texturing is another story I just had no idea and now.. perhaps I will.
My ONLY complaint is that some of the video it shows high speed going thru the area doing parts and id rather see more slower speeds explaining the thought process of why you are doing some things.
A+ video.
Posted by Geohel at 2007-12-09 22:14:39 Voted 9.25 on 12/09/07
Good tutorial video, and I learned a few things. Now if only we could download some of your talent.
Posted by Cladius at 2007-11-25 05:14:19 Voted 9.25 on 11/25/07
I just watched this, its full of good tips on terrain modelling and texturing. Importantly you lay out the approach in a clear system, which is a great help.
@Skipper, I don't think I'll be doing any more tutorials this one pretty much covers the texturing technique I use. That can be applied to any type of environment.
As for grass, the most important thing is to vary height and density, that's pretty much it. Also experiment with different combinations of grass and ignore the names of the grass textures just use what looks good.
As for town building, dissect my Dark Villages maps, not that these are the typical fantasy village/town but the texturing would be the same for a bit more normal fantasy village, perhaps a bit less cobblestone.
The most important thing is to pick apart the OC maps and other peoples modules/area prefabs and see how they did it. That way you can get ideas on how to develop your own technique and area style.
Posted by Skipper at 2007-10-26 15:24:45 Voted 10.00 on 10/26/07
Just wondering if your planning on any more tutorials, such as a grass or town building?
@Lord Vermillion, yes it's a split archive as Coreyh2 says, 7zip should handle it automaticaly.
Sorry for not answering sooner, have been really busy.
@coreyh2, well you should only go for a tablet if you are *really* into making a campaign. I think Grinning Fool's Airbrush plugin does a similar thing with a mouse as you use the mousewheel to change pressure on-the-fly.
As for texturing large areas at once it's more or less the workflow of traditional artist media, you don't really start with the details in the first go but block in large chunks of paint.
For whatever reason, I am unable to view these videos. I tried renaming the files as suggested above among other things, all to no avail....any advice??
As for the baking thing, I have been baking relentlessly as I did not know it could affect the area in that way. So now I'll be watching out for that. ;)
@jaz, the colouring of the stream bottom was supposed to represent a muddy riverbed if it had a sand/rock texture I would have used a lighter and a bit less saturated brown.
Also there seems to be a slight bug with vertex colours I forgot to mention this in the video, had it in my head when I was doing the video but as you couldn't capture sound with timelapse, I forgot about it when doing the voice. It seems(atleast to me) that everytime you bake/load a map that the interpolated colours are recalculated and the adjacent colour bleeds into the colour mix. My guess as what happens is that the colours are stored as a float and theres some kind of rounnding error in the bake/load routines so over time your colours washout. So what I usualy do is to add all the colouring and grass at the very last after I see that the walkmesh is cut correctly and then bake it all *once*. It won't matter if you load and add some creatures or other placables aslong as you do not bake the level again, if you need to bake again the colouring can withstand about 3-4 more bakes before you notice any big change.
@Fion, ! :)
@jacobbattin, Don't worry about the vote, just glad that you found it helpful. As for the plugin it's here on NWvault but is of little use unless you got a pressure sensitive device.
I would recomend one of the smaller/cheaper Wacom tablets probably a few "generations" of tablets ago. That is if you are doing a large module, they're also good for Photoshop work if you are doing texturing.
Posted by jacobbattin at 2007-09-13 22:14:12 Voted 8.00 on 09/13/07
this is healpfull. i couldn't give it a 10 due to me not having a use for the pluggin your using.
I'd love to watch this, but neither MediaPlayer XI, Divx Player, VLC or Quicktime recognize the .mod format. What kind of player would I need to view this? Is it a mac format or something?
Just finished viewing all of the videos. It is pretty amazing the level of detail you take it to. And it was very helpful in lots of ways (especially the Grass_09 is the secret weapon part).
One question: I was curious why you went for such a dark coloring under the stream. Was there a reason for that or was it just a design choice?
1: If anyone wants to translate the narration into their own language either by adding subtitles or doing their own narration you can do so just give me credit and point a reference to this page. If there's a need for a Swedish translation I can do that.
2: The frame rate may seem a bit choppy it's because I captured at a timelapse of 5fps and playing it back at 15fps to save time and filesize.
As for the file naming, thats the way 7z named the split archive never done a split archive with that program before but it worked when I unpacked it. Have not tried unpacking with winrar.
Posted by jacobbattin at 2007-09-11 23:59:39 Voted 8.00 on 09/13/07
Disreguard I'm a morron.
Posted by jacobbattin at 2007-09-11 23:46:05 Voted 8.00 on 09/13/07
I can't get it to work. any suggestions?
Posted by jacobbattin at 2007-09-11 23:33:56 Voted 8.00 on 09/13/07
You need to rename the files. The .001 and so on need to be before the .7z to work. Just letting you know. Will work with winrar.
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