Another new custom content/builder feature that we've developed that's going
into 1.07 is a "tileset texture swapper". Basically, this lets you
select, on a per tile basis, what texture you'd like to use for the floor, which
for the walls, and which for the ceiling of an interior tile (you can select
each seperately). This also lets you very easily create variations on interior
tiles without having to make a whole new tileset. We've created several variations
on the SI tileset, for instance, and some are barely recognizable as being the
same tileset.
They are controlled through 2DAs. Here's an example of TexturesTileWall.2da:
2DA V2.0
0 CastleWall01 TL_SC_Tileset01.dds SC Yes
1 Cave01 TL_CV_wall01.dds CV Yes
2 CryptWall TL_CR_Tileset2A.dds CR Yes
3 IllefarnWall01 TL_IL_Wall01.dds IL Yes
4 MineWall01 TL_SM_Wall01.dds SM Yes
5 ShadowFortress TL_SF_Tileset.dds SF Yes
6 StdWall01 TL_SI_Wall01.dds SI Yes
7 Cave02 TL_CV_wall02.dds CV No
8 CryptWall05 TL_CR_Tileset05.dds CR No
9 CryptWall2 TL_CR_Tileset2.dds CR No
10 CryptWall2A TL_CR_Tileset2A.dds CR No
11 EstateWall01 TL_ES_Walls1.dds ES Yes
12 EstateWall02 TL_ES_Walls2.dds ES No
13 EstateWall03 TL_ES_Walls3.dds ES No
14 StdWall03 TL_SI_Wall03.dds SI No
15 StdWall04 TL_SI_Wall04.dds SI No
16 StdWall05 TL_SI_Wall05.dds SI No
17 StdWall06 TL_SI_Wall06.dds SI No
18 SunkenRuinWall01 TL_SR_Wall01.dds SR Yes
19 StdWall07 TL_SI_Wall07.dds SI No
20 StdWall08 TL_SI_Wall08.dds SI No
21 CryptWall03 TL_CR_Tileset03.dds CR No
22 CryptWall04 TL_CR_Tileset04.dds CR No
23 ShadowFortress02 TL_SF_Tileset02.dds SF No
The columns here being the line number, the Label, the Texture file, what
TileSetID the texture will work with, and whether it is the Default texture
for that ID.
There are separate 2DAs for Wall, Ceiling and Floor textures.
Not that I dont appreciate every effort for more variation in building - but for ease of use the community would be better served if we just got a couple of simple placable floor tiles to spice up the tilesets. _________________________ In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)
Thanks for the quick tutorial on the tilesets. Could you provide one for doing a custom skybox as well? _________________________
Gaming Parents Studios - Currently working on A Time to Die Act I and Into the Forgotten Realms
Vault Submissions: Movie Trailer of A Time to Die | Unicorn Run Prefab **NEW**
uh.
Sorry, but I don't see the actual how-to part of all this. It sounds like a great addition! But, although this gives some info, what somebody like me needs is an actual, step-by-step tutorial on how to use this.
Thanks,
JFK _________________________ My other sword is a +5 Holy Avenger
JFK Swimming Skinmesh Fish Link
JFK Makeshift Weapons Link
While this is a partially useful feature, it would be much more useful if it didn't completely override the textures for everywhere the tileset is used. Changing the 2DA line would override every time you use that tile in a mod.
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