Explains making custom animations for playable races in NWN2.
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Description
This tutorial explains making custom animations for playable races in NWN2. This can easily be extended to making other new animations for existing skeletons. It explains importing the character skeleton, which skeletons are what, exporting to a NWN2 animation, and calling the animation via a conversation.
I say it in the tutorial and I'll say it again here; if you know how to get in contact with Tazpn or anything about making plug-ins for 3ds Max, contact me!
Also, if I say anything ignorant in the tutorial anywhere, please correct me, in the comments or otherwise. I'll try to update when any new information comes out.
Tutorial in DOC format, for those who cannot use PDFs. The PDF looks better, is smaller, and is easier to read and work with, so get the PDF if you can.
I'm not sure how things are on the non-3ds Max front, but I did email Jester to see if I could help him work on the Blender plug-in, although I'm not actually a coder. I do suggest reading the part on 3ds Max in the required tools section. ;) _________________________ The Mountain Stream; The Waytapper
The Marionette Master of Neverwinter.
I made it in Adobe 8 Professional I believe, so I can't imagine why it wouldn't work. Added a version of the file in DOC format for reading in Word. That can act as kind of a backup for the PDF. _________________________ The Mountain Stream; The Waytapper
The Marionette Master of Neverwinter.
For some reason the file won't open. It downloads fine, but Adobe tells me the file is damage and can't be repaired. I have Adobe 8. Is that too old perhaps?
Oh yeah, it hadn't even occurred to me that Qk could probably actually help with looking Spanish. XD
At the moment, Qk, the method used for adding and running the animation requires no 2da tweaking and no additional attention to avoid accidental overwrite. I have not tested calling the animation from a spell normally, so I do not know if that works as expected. But either way, it'd be pretty simple to write a script to take care of the animation.
What I REALLY wish is that you could add classes, feats and spells anywhere you like without having to overwrite the 2da and tlk files. In custom modules its better, but part of modding is adding new things to old campaigns. I guess we'll have to wait and see about that one. _________________________ The Mountain Stream; The Waytapper
The Marionette Master of Neverwinter.
Posted by Qkrch at 2008-05-15 01:43:23 Voted 8.50 on 05/15/08
Well covered with the basics on exporting with Expotron (that i think it's the most cmplicated part), it's a needed text for CC beginners. I missed some explanation about the animations with the 2da and not overriding the standards- Hope you'll update it
Keep on rolling!
PS: helping you look like spanish? that's something i really can help you :D _________________________ The Ancient NWN Spanish Community Link
Academy for Modding Excellence Link
The Everfire Forge, a weapon for your hero Link
Posted by Yaddaman at 2008-05-15 01:34:53 Voted 10.00 on 05/15/08
Great work!
This was badly needed, a important contribution to the community!
Posted by Elrahc at 2008-05-14 18:47:04 Voted 10.00 on 05/14/08
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone