Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN2 UI

- Jump to comments -
Name  Charlie's CNR GUI
Author  charlievale
Submitted / Updated  03-29-2008 / 06-06-2008
Category  Other
Patch  1.12
NWN2Game  NWN2:MotB
Description
This is a GUI for use with Craftable Natural Resources (CNR)

Background
CNR is a scripted crafting system, originally for NWN 1. Oblach was updating CNR for NWN2 here

I recieved a request to build a UI for the CNR. I downloaded Oblach's test module (vers 1.00 7/11/2007) and built a GUI for the PC interaction with the devices. I also adjusted the conversations to NWN1 style so they were easier to use for crafting.

Players
This is not for use with the Official Campaign. It is a resource for PW and module builders.

Builders
This is for module builders who have added CNR to their NWN2 module, but would like to have GUI rather than conversation driven crafting. I will not be fixing/updating the CNR code itself as I haven't used CNR in a module, but will support the GUI code.

To Run the Test Module

* Unzip the download.
* Copy "cnr_gui.mod" to your module directory.
* Copy the folder "Charlie - cnr_ui" to "My Documents\Neverwinter Nights 2\ui\custom" (or your override folder).
* Start cnr_gui as a new game.


Importing the GUI
To add the GUI into an existing module that uses CNR you will need to create an erf from the module of the following scripts:

* "cnr_device_ou"
* "cnr_forge_ou"
* "cnr_tinker_ou"
* "cnr_gui"
* "cnr_gui_recipe_utils"
* "gui_cnr_choose"
* "gui_cnr_clear"
* "gui_cnr_craft"
* "gui_cnr_menu_page_next"
* "gui_cnr_menu_page_previous"
* "gui_cnr_recipe_up"


Note: The scripts : "cnr_device_ou", "cnr_forge_ou" and "cnr_tinker_ou" will overwrite existing CNR scripts. These scripts originally fired the crafting conversation, they now fire the GUI.

Files

NameTypeSizeDownloads
cnr_gui.zipcnr_gui.zip
Submitted: 03-29-2008 / Last Updated: 03-29-2008
zip6.2Mb311
CNR GUI Module and .xml
SCORE OUT OF 10
9.67
5 votes
View Stats
Cast Your Vote!
Voting FAQ

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS

Opening Screen


Recipe List


Ingredients Needed


Success!!





You Must Be Logged In to Participate.
Comments (16):

Posted by charlievale at 2009-02-28 13:49:03    
I have not had much time for NwN2 lately and I am starting uni studies this year. At this point I don't think I will be doing any further updates to my NwN2 Vault submissions. Thank you all for the suggestions and support you have given.

cheers
_________________________
Charlie's Pages | Fournoi Forum | Charlie's UI | Charlie's Item Modifier | Charlie's Item Appearance Changer

Posted by Qrizz at 2008-09-19 15:26:20    Voted 9.75 on 08/03/08
just posting to say that we are still in 'work in progress' status. no eta yet.
_________________________
Qrizz
Middle Earth Arnor PW
Link

Posted by charlievale at 2008-09-19 01:47:39    
@Firestorm96 - I'm always in favor of more icons.
_________________________
Charlie's Pages | Fournoi Forum | Charlie's UI | Charlie's Item Modifier | Charlie's Item Appearance Changer

Posted by charlievale at 2008-09-16 14:22:06    
@Newpoint
In the charlie_ui xml files is a file called "fontfamilybak.xml" just change the name to "fontfamily.xml" and that should fix the problem.
cheers
_________________________
Charlie's Pages | Fournoi Forum | Charlie's UI | Charlie's Item Modifier | Charlie's Item Appearance Changer

Posted by NewPoint at 2008-09-14 16:18:24    
After the latest update to 1.13 and UI 1.42 the fonts in my CNR GUI are all out of wack. Was there some kind of default font change in either the 1.13 patch of Charlie's UI that would effect the CNR GUI?

Posted by Firestorm96 at 2008-09-01 11:58:59    Voted 10.00 on 09/01/08
I'm in the process of creating a single player module that will include cnr. I've been working on making icons for the objects that don't have them yet, should I bother with that or is it already being worked on (or finished) by qrizz or newpoint?

Posted by Qrizz at 2008-08-25 11:59:59    Voted 9.75 on 08/03/08
were in beta testing right now, will contact you Charlie when most bugs are wiped.
_________________________
Qrizz
Middle Earth Arnor PW
Link

Posted by [MD]Sephiroth at 2008-08-19 08:20:00    
Charlievale, could you work with Olblach to release the CNR for NWN2 with 1.13 listboxes please? :)
I'll implement it surely in our next PW!
Great work you do, continue please...
_________________________
Serveur Action/Rôle persistant : FR] Les Terres dechirees
Electro-pop Music : Shed

Posted by Qrizz at 2008-08-10 12:51:45    Voted 9.75 on 08/03/08
we have pretty good CNR at the moment.
but we haven't updated yet into 1.13.
will let know how it works after 1.13 update ( no ETA yet )
_________________________
Qrizz
Middle Earth Arnor PW
Link

Posted by charlievale at 2008-08-08 04:37:32    
I have no plans to update this to use the 1.13 list boxes at this stage. I may do so if someone is willing to work on the back end of CNR.
_________________________
Charlie's Pages | Fournoi Forum | Charlie's UI | Charlie's Item Modifier | Charlie's Item Appearance Changer

Posted by Qrizz at 2008-08-07 08:00:43    Voted 9.75 on 08/03/08
Hey NewPoint, any chance of sharing it with the community ?
Maybe add it here in the vault ?

Cheers and thanks, keep up the good work !
_________________________
Qrizz
Middle Earth Arnor PW
Link

Posted by NewPoint at 2008-08-06 23:05:45    
We are using a modified CNR with a modified version of Charlie's CNR GUI on The Return of Middle Earth (server.rome-nwn2.com). The trade skill journal and recipe books still use the old menu style but I plan on converting them to Charlie's GUI when I have the time. Also there is still one little bug caused by walking away from the crafting device without properly closing it that I haven't fixed yet.

Come buy and try it out if you like.

Posted by Qrizz at 2008-08-03 11:07:54    Voted 9.75 on 08/03/08
Anyone has updated CNR to share with community ?
cheers and thanks.
_________________________
Qrizz
Middle Earth Arnor PW
Link

Posted by DaNippers at 2008-06-20 03:04:00    Voted 10.00 on 06/20/08
Charlie Just ROCKS lol And I searched everywhere for crafting now that I see Charlie ade a UI for CNR I now know it's here somewhere, lol CNR and Abigail's Are my favorite ones, AWSOME!!!
_________________________
"We came, We saw, we kicked .... OH MY GOD! RUN!!!!!"

Posted by puket at 2008-04-06 15:42:31    Voted 9.00 on 04/06/08
Well Charlie and thanks a lot.I know this is some work here, you have done.
I rewrote for myself CNR (complety new in many ways). With your gui it looks now more professional.

Cheers!

Posted by Registerdebakel at 2008-03-30 14:06:08    Voted 9.25 on 03/30/08
How to vote vor something that works,looks good and is useful..... i give it a 9.25 :)

You must be Logged In to post comments in this section.

10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Tools


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters