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NWN2 UI

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Name  Captured Spell Books (LB)
Author  Lance Botelle
Submitted / Updated  05-13-2008 / 01-20-2010
Category  Complete UI Change
Forum Thread  Althéa Campaign Blog
Patch  1.23
NWN2Game  NWN2:SoZ
Description

CAPTURED SPELL BOOKS


**** Last Update 30th January 2009: ****

VERSION 1.04
=========

*** UPDATED TO WORK WITH SOZ SPELLS - BOTH RANDOMLY & ABLE TO BE ADDED WITH THE DM TOOL ***
*** NB: BUILD NOTE: USE SPELL NAMES AS IN THE TOOLSET BLUEPRINT TO ADD AS VARIABLES TO BOOKS AT BUILD TIME (MANUAL UPDATED WITH VARIABLE NAMES) ***

NEW SPELLS ADDED WITH SOZ:

1st: Blades of Fire/Lesser Orbs (ALL)/Reduce Person (TOTAL ADDED: 8 - From 21 > 29)
2nd: Animalistic Power/Bladeweave/Snakes Swiftness (TOTAL ADDED: 3 - From 33 > 36)
3rd: Mass Snake's Swiftness (TOTAL ADDED: 1 - From 28 > 29)
4th: Orbs (ALL)/ Mass Reduce Person (TOTAL ADDED: 6 - From 26 > 32)
5th: Arc of Lightning/Greater Reduce Person (TOTAL ADDED: 2 - From 19 > 21)

1) *** MAJOR FIX *** Fixed the MakeSpellList function inside the alb_sbfunctions include file. (Not every spell was being cached.)
2) Made reading spellbooks MODAL so PCs cannot be swapped during a read.
3) Fixed a couple of spell entries that were not returning scrolls.

This module uses the same artwork as my Readable Books (LB), which can also be found at the Vault: Link

MODULE DETAILS:


Captured Spell Books allows a builder to add spell books to their modules that can be found and copied by PC's.

A number of global parameters can be set to ensure a good selection of books with varying spells of different levels can be made. Alternatively, a default book setting serves well.

The demo module also includes a DM Tool to allow a DM to alter spell book parameters and create random spell books on the fly.

Captured Spell Books Comments On The Althéa Blog: Link

Files

NameTypeSizeDownloads
LB_SpellBooks.rarLB_SpellBooks.rar
Submitted: 05-13-2008 / Last Updated: 01-30-2009
rar5.1Mb372
All in one download. This contains:

- The demo module "LBSpellBooks".
- The UIs required. (Three XML Files.)
- The Hak required. (Uses the same ReadBook.hak as my Readable Books.)
- Fifteen page PDF document telling you how to create your own spell books & use the DM Tool (if required).
SCORE OUT OF 10
8.92
3 votes
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SCREENS

A detailed manual to describe how to set up the spell books.


A page from the manual describing how the DM Tool works in game.


A page from the manual describing how the variables work.


Spell book showing low level spells.


Spell book showing high level spells.


Many low level spells!


A spell book with different titles!


A spell book informing the player which options are on.





You Must Be Logged In to Participate.
Comments (13):

Posted by Lance Botelle at 2008-07-22 02:59:25    
Hi Glen,

Good to hear it. :)

Re Your Recall Stone ... You may simply need to copy and paste the code that activates the Recall Stone into the same script that activates the books.

All the best.

Lance.
_________________________
World of Althéa Blog: Link

Posted by Glen at 2008-07-21 23:19:42    Voted 9.50 on 07/20/08
yeah got everything worked out, but for some reason, somewhere along the line my recall_stone wont work now
but other than that i all of the books to work and they work extremely well

Posted by Lance Botelle at 2008-07-21 13:21:14    
Hi Glen,

Good to hear you got it sorted (I only just saw your two posts). The manual does show the important sections of the script you needed to cut and paste into your modules (and amalgamate). However, if it was not clear (or you still have problems),let me know (by email would be quicker, which is in either manual at the end) and I will answer as soon as possible for you. :)

I wil be interested to see your module when its done. :)

Lance.
_________________________
World of Althéa Blog: Link

Posted by Glen at 2008-07-20 16:59:18    Voted 9.50 on 07/20/08
ah nvm i figured it out had to do some coding but i got it to work just took me like 3 days to fig it out, thanks

Posted by Glen at 2008-07-20 15:12:06    Voted 9.50 on 07/20/08
hi lance thanks for repling fast to my comment, im still having trouble tring to get them to work together, i was wondering if you could post a module with both of them together, might make my headaches go away :)

Posted by Lance Botelle at 2008-07-20 09:00:07    
Hi Glen,

Thanks for the vote. :)

And yes, it is possible to have Captured Spell Books (LB) and Readable Books (LB) run in the same module. I have them both running in the module I am building. :) They use the same HAK and so you only need work with one. If you have any difficulties getting th etwo to work together, then let me know. It should be straightforward though. :)

Lance.
_________________________
World of Althéa Blog: Link

Posted by Glen at 2008-07-20 02:23:47    Voted 9.50 on 07/20/08
is it possible for both Captured spell books and readbooks modules to be installed under same modules? btw it looks very good

Posted by Lance Botelle at 2008-05-14 15:09:52    
Hi Mikey_205,

Thanks for the vote. :)

That was the main reason I wanted the spell books as well. :) I prefer the idea of having a spell book find rather than a stash of scrolls. :) The options also allow some varied playing styles subject to the builders selection.

Lance.
_________________________
World of Althéa Blog: Link

Posted by Mikey_205 at 2008-05-14 10:08:13    Voted 9.25 on 05/14/08
Excellent as someone who plays a wizard very rarely does anything drop from enemies that I would use because no-one puts extra spell slots in things and instead gives them attribute bonuses (only good for int) or +1 enhancements. This would make good wizard loot.

Posted by Lance Botelle at 2008-05-14 06:45:56    
Hi Caos81,

Thanks for the vote.

My Readable Books has a book that comes with it that does list the PCs remaining normal "memorised" spells. (i.e. no metamagic spells), but the engine code limts anything else.

These spell books are designied for builders to place in their worlds to allow PCs to find and recover the spells from them. :)

Lance.
_________________________
World of Althéa Blog: Link

Posted by Caos81 at 2008-05-14 04:30:27    Voted 8.00 on 05/14/08
Very well done.

I think it would be nice to have spellbooks written by PC based upon their known spells.
_________________________
DM Client Extension for NwN2- Inventory & Variables Manager
xSoH - eXtended Sleight of Hand System
DragonLance Italia NwN2 Italian Shard
NwN2xLauncher

Posted by Lance Botelle at 2008-05-14 02:14:01    
Hi Jaz,

I hope you find it useful. :)

Lance.
_________________________
World of Althéa Blog: Link

Posted by jaz at 2008-05-14 00:19:09    
Looks very cool. :)

You must be Logged In to post comments in this section.

10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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