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NWN2 UI

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Name  *In Progress* NWN1 Gui Porting to NWN2
Author  ebear - 'E Halls'
Submitted / Updated  05-19-2008 / 09-07-2008
Category  Major UI Change
Patch  1.12
NWN2Game  All
Description
Note: I would like it if people could start voting now as to get the project a bit of attention and possibly a couple more hands to revise and/or make derivatives.

Thanks!

**Not Complete, still in development**


I intend to recreate the look and feel of NWN1's gui whilst updating it to utilise any new features from NWN2.

I am also accepting custom modification requests to apply to the GUI once a base build has been completed.


***Progress Report***

I have moved the progress report to a post on a blog in order to utilise custom html and javascript code in representing the progress( which will be applied shortly).

For updated status on this project's progress please link here.


***Installation Instructions***

Just extract the file contents to My Documents\Neverwinter Nights 2\ui\default\. Then start up NWN2, and to uninstall simply delete those extracted files. Make sure you don't overwrite any other custom gui files

Viconius's style Non-scrolling over-the-head text (NWN1 style) mod will be incorporated at some point. Thanks Viconius!

Hope you like this GUI conversion and Thanks in advance for your feedback.


Thanks to:

Cyricc: for your square map and expanded loot window mods. I hope you don't mind me incorporating it, else please email me.

Forbidden: for the liberation fonts you posted in the vault.

Files

NameTypeSizeDownloads
Taster5.zipTaster5.zip
Submitted: 05-19-2008 / Last Updated: 09-04-2008
zip2.6Mb394
Taster 5 is out!
Lots of updates, hope you like the multiplayer changes to the interface and chat windows. Please note that the buddy tab was disabled in the game by default but I renabled it to fill the void when I combined the chat and server list areas.

Please let me know if there are any issues or problems. (I might have missed returning a setting to its more aesthetic value.)
SCORE OUT OF 10
8.63
6 votes
View Stats
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PORTFOLIO
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SCREENS

Present Style of Loading and Saving windows.


New fonts, along with Store , Loot, and Inventory window modifications. Also a few changes to other window elements.


Load/Save game interface revamped


The internet browser with buddy list enabled and chat + server list windows combined.


Modified Character Sheet, Journal,Hotbar(default one),Options menu, Chat Window(Multiplayer too but not shown) Known Spells, Memorized Spells, (New)Inventory Window and Examine Window.





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Comments (30):

Posted by Valeska at 2011-06-19 05:37:53    Voted 1.00 on 06/19/11
The most ugly skin of history of the video games is come back !!

It's a joke ?

Posted by petrikorn at 2011-03-16 01:10:31    
I love this GUI. Too bad it has stopped updating. I visit often this page. Is there a way to be run with SOZ expansion and 1.23 patch installed?

Posted by E Halls at 2011-02-19 02:44:06    
Well tyrfest, I will come back and finish it for you. Let me know what bits you notice need changing.
_________________________
Time is vital so manage it well.

Posted by tyrfest at 2010-07-13 16:03:03    
Hi, what a great idea. I really hope you come back to complete the UI. I love NWN1 UI. Anything new?

:)

Posted by tyrfest at 2010-07-13 16:01:52    
Hi, what a great idea. I really hope you come back to complete the UI. I love NWN1 UI. Anything new?

:)

Posted by E Halls at 2009-01-18 05:59:27    
Actually akibara, I was hoping to put a 3D render of the items to fill up those slots as it would look alot cooler that's why they are there.
_________________________
Time is vital so manage it well.

Posted by akibara at 2009-01-05 14:05:06    Voted 6.50 on 01/05/09
Lovely, A few of the hold overs do look out of place, Theres no need to waste space with the larger equipment slots than the items, Function always comes before form,

Posted by SmileyJB at 2008-11-24 08:12:50    Voted 8.00 on 11/24/08
The Idea is great, and I would vote higher when it is finished. I think that you should also work on the expansions UI's as going from playing NWN2 to the expansions is also less friendly for the camera movement if you have anything to do with that.

Posted by E Halls at 2008-11-18 00:43:27    
Thanks for your continued support guys/gals. I have been very busy recently and your comments always help me to find time to make adjustments. Thanks!
_________________________
Time is vital so manage it well.

Posted by ASBay at 2008-11-13 18:17:34    Voted 10.00 on 11/13/08
As someone who goes back and forth from NWN1 to NWN2, this makes the transition smooth. Doesn't look bad, either, for something with a release that's only called a "taste." I'm looking forward to future releases. - ASB

Posted by Armor Darks at 2008-10-12 03:08:41    Voted 10.00 on 10/12/08
wonderful work ) still hope that you will add borders )
_________________________
.: Axistown.ru PW
.: Complete Rural/City v0.985 - massive 2300+ rural, city, castle tileset for nwn1

Posted by E Halls at 2008-09-05 09:12:00    
Bring on the Votes!

_________________________
Time is vital so manage it well.

Posted by Skunkeen at 2008-09-04 14:05:27    Voted 10.00 on 09/04/08
I digg this and how it brings both games together more

Posted by E Halls at 2008-07-12 07:25:03    
Will do. I only finally got the Chat Window resembling the nwn1 somewhat.

_________________________
Time is vital so manage it well.

Posted by EpikurCicero at 2008-07-10 01:17:49    
Keep up working on it, it was my greatest point of anger about nwn2, i realy disliked the new UI
_________________________
So this is life, the normal way
was there a sign, all through the day

Posted by E Halls at 2008-06-21 08:27:46    
OH, also the time frame for releases are going to be once a week and during the weekend when time allows it.
_________________________
Time is vital so manage it well.

Posted by E Halls at 2008-06-21 08:26:14    
Taster 4 is up. Tell me what you think and if anyone would like to help out in order to speed things up then send me an email through my profile page. Take care.

_________________________
Time is vital so manage it well.

Posted by Red.Room.Service at 2008-06-21 01:42:13    
This keeps looking better and better all the time.

Posted by E Halls at 2008-06-15 08:32:21    
Well I could do that for you later if you like Armor Darks although I find it to be an improvement over the old gui, by way of evolution, so it will stay in default releases.

I'm glad they gave even more power to the community developers by allowing near full customization of the GUI.

Allows people to enhance their experience and not be locked into a monotone world.
_________________________
Time is vital so manage it well.

Posted by Armor Darks at 2008-06-10 01:36:05    Voted 10.00 on 10/12/08
by the way, you can make action bar (top of the screen) to be like in nwn. It's very simple - just make it's borders transparent (erase them).
_________________________
.: Axistown.ru PW
.: Complete Rural/City v0.985 - massive 2300+ rural, city, castle tileset for nwn1

Posted by E Halls at 2008-06-09 02:11:08    
Point taken, I shall work on bordered versions once a complete release is made and as for now it shall remain as close to the original as possible.
_________________________
Time is vital so manage it well.

Posted by Armor Darks at 2008-06-09 01:37:36    Voted 10.00 on 10/12/08
looks like you forgotted about borders. Without it looks a bit... not good =\
_________________________
.: Axistown.ru PW
.: Complete Rural/City v0.985 - massive 2300+ rural, city, castle tileset for nwn1

Posted by E Halls at 2008-06-08 02:42:04    
Thanks to all of you for the feedback.

ladydesire: If you can tell me which elements you disliked in NWN1 I can see to improving or not implementing them.

Also along the same note: I am finding that modifying the portraits will be a bit tricky as I haven't figured out how to either distinguish your character from he rest in the party or remove him from the list and implement a standalone portrait of him.
What I might end up doing is simply covering the first character in the list with a new portrait with the nwn menu attached.
_________________________
Time is vital so manage it well.

Posted by ladydesire at 2008-06-07 11:53:39    
Looks interesting indeed; while I disliked some elements of the NWN1 interface, so far your implementation on NWN2 seems worth the effort you're putting into it.

Posted by Red.Room.Service at 2008-06-07 10:51:17    
This is REALLY looking great. I seriously can't wait.

Posted by E Halls at 2008-06-07 05:39:27    
Well Taster 2 is up. Please me sure to comment on them. I rather votes not be placed till its complete.
_________________________
Time is vital so manage it well.

Posted by E Halls at 2008-06-03 05:45:42    
Update for the Journal and Character sheets are almost done. Will upload them soon.

_________________________
Time is vital so manage it well.

Posted by E Halls at 2008-05-22 17:54:41    
Thanks people I'm still working on it. I believe I shall perform incremental releases of different sections of the GUI so watch out for the new look. New character sheet looks etc.

Visconius: Thanks for the link; it will certainly be implemented once the project is sufficiently built.
_________________________
Time is vital so manage it well.

Posted by Red.Room.Service at 2008-05-20 08:52:30    
This sounds great. I would really love to get rid of some of the clunk :) I was really excited about SlimGUI but unfortunately the borders are still too thick and stand out too much for me. I can't wait!

Posted by Asgraf at 2008-05-20 00:37:50    
I like the idea :)
_________________________
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9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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