Improvements to Lockpicking UI:
-Much snappier & NWN2 design friendly graphics & more immersive "buttons"
-Added 2 new progress bars for more feedback
*****
My solution to make lockpicking & trap disarming an interactive experience. Basically it pops up trap disarming or lockpicking "minigames" that incorporates your lockpicking/disarming/detection skills and thieve's tool bonus' into the mix.
If it adds a little fun to a few projects I'll be happy.
See the ReadMe for more info.
****INSTALLATION to try it out:
Put the LilB_LockTrap_UI.hak in the hak folder.
Put the Lock_Fest_2008.mod in the mod folder.
Put the lockpicker.xml & trappicker.xml file into the UI/custom folder.
Enjoy!
****INSTALLATION to use in your own mod:
Put the LilB_LockTrap_UI.hak in the hak folder.
Put the LilB_LockTrap.erf somewhere you can find it, then import it into your mod.
Put the lockpicker.xml & trappicker.xml files into the UI folder under "custom".
(The .erf contains several scripts beginning with GUI_Trap* or GUI_Lock*, several container blueprints, 1 door blueprint & 1 Trigger blueprint to get you started).
Please remember to give me props! Otherwise, you can adjust the XML or scripts to suit your needs with my full blessing.
Known Issue: For doors, rogue characters will first attempt to open the lock normally, but as soon as the "unlocking" progress bar
finishes the GUI will open as intended.
For triggers, if you fail to disarm the trap and then click on it your PC will keep trying to disarm it the "old" way forever until you click on the ground somewhere else.
See ReadMe for more info.
Aleksei,
There (should be) nothing in this hak that is incompatible with SoZ. There are no .2da's in use, etc. I have played around with it after installing SoZ and it still works. I indicated above that it requires MoTB b/c that's what I had installed when I did the scripting which means there may have been some functions I used that weren't available before MoTB. =)
There is a test module in the .zip
I actually explained all this in the various info boxes I filled out when I submitted this, but it somehow went missing. The Read-Me, also in the .zip does give clear installation and usage information. =)
Since I'm making a conversion of the Hillsfar computer game, I'm really going to have to see if I can figure out how to use this. _________________________ The road to Ravenloft is paved with good intentions.
Posted by Coliphorbs at 2008-08-29 01:41:36 Voted 9.50 on 08/29/08
This is excellent, and something I've been hoping for someone to do for a while now.
I swear I put all the installation info, issues & whatnot in when I submitted this, I've no idea where it went. In any case it's all in the read-me too. Enjoy!
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone