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NWN2 UI

- Jump to comments -
Name  Lockpicking & Trap Disarming UI's
Author  Little Baron
Submitted / Updated  08-28-2008 / 11-01-2008
Category  Other
Patch  1.13
NWN2Game  NWN2:MotB
Description
**New & Improved + with Trap Disarming**

Improvements to Lockpicking UI:
-Much snappier & NWN2 design friendly graphics & more immersive "buttons"
-Added 2 new progress bars for more feedback

*****
My solution to make lockpicking & trap disarming an interactive experience. Basically it pops up trap disarming or lockpicking "minigames" that incorporates your lockpicking/disarming/detection skills and thieve's tool bonus' into the mix.

If it adds a little fun to a few projects I'll be happy.

See the ReadMe for more info.
****INSTALLATION to try it out:

Put the LilB_LockTrap_UI.hak in the hak folder.

Put the Lock_Fest_2008.mod in the mod folder.

Put the lockpicker.xml & trappicker.xml file into the UI/custom folder.

Enjoy!

****INSTALLATION to use in your own mod:

Put the LilB_LockTrap_UI.hak in the hak folder.

Put the LilB_LockTrap.erf somewhere you can find it, then import it into your mod.

Put the lockpicker.xml & trappicker.xml files into the UI folder under "custom".

(The .erf contains several scripts beginning with GUI_Trap* or GUI_Lock*, several container blueprints, 1 door blueprint & 1 Trigger blueprint to get you started).

Please remember to give me props! Otherwise, you can adjust the XML or scripts to suit your needs with my full blessing.



Known Issue: For doors, rogue characters will first attempt to open the lock normally, but as soon as the "unlocking" progress bar
finishes the GUI will open as intended.
For triggers, if you fail to disarm the trap and then click on it your PC will keep trying to disarm it the "old" way forever until you click on the ground somewhere else.
See ReadMe for more info.

Files

NameTypeSizeDownloads
LilB_LocknTrap_UI.zipLilB_LocknTrap_UI.zip
Submitted: 08-28-2008 / Last Updated: 11-01-2008
zip954.93Kb547
The new version including the lockpicking & the trap disarming UI (and the .erf!)
SCORE OUT OF 10
9.75
6 votes
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SCREENS

The new, improved Lockpicking UI!


The Trap Disarming UI -- finally finished & ready to go.





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Comments (17):

Posted by Caos81 at 2009-02-12 00:27:53    Voted 10.00 on 02/12/09
An axcellent work. Thanks for sharing this.
_________________________
DM Client Extension for NwN2- Inventory & Variables Manager
xSoH - eXtended Sleight of Hand System
DragonLance Italia NwN2 Italian Shard
NwN2xLauncher

Posted by Alexariel at 2008-12-29 17:03:25    Voted 9.50 on 12/29/08
a wonderful improvement, makes being a rogue much more entertaining. definitely adding to my module ^.^

Posted by MokahTGS at 2008-12-27 09:09:50    Voted 10.00 on 12/27/08
This is really great stuff! I'll be using this in my upcoming mod for sure...as well as that other...UI... :)
_________________________
Mokah - The Grumpy Strumpet
|| Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||

Posted by Karamazow at 2008-12-22 10:49:12    
Wow ..Oblivion! :D

Posted by Little_Baron at 2008-12-12 13:49:57    
Aleksei,
There (should be) nothing in this hak that is incompatible with SoZ. There are no .2da's in use, etc. I have played around with it after installing SoZ and it still works. I indicated above that it requires MoTB b/c that's what I had installed when I did the scripting which means there may have been some functions I used that weren't available before MoTB. =)

Posted by Aleksei_Aiden at 2008-12-10 10:04:03    
I would like to see this have an update for SoZ and the latest patch. It is something that could go nicely for singleplayer and multiplayer.

Posted by tckerman at 2008-11-02 00:37:48    Voted 9.50 on 11/02/08
sweet idea

Posted by Little_Baron at 2008-10-31 10:14:55    
Sorry & Thanks for the quick feedback, Puket. Fixed!

Posted by puket at 2008-10-31 10:04:04    
No .erf scripts to find in the download .zip.

Posted by Little_Baron at 2008-08-30 08:02:30    
Ok, updated submission with the missing info, sorry to The Player's Handbook for the inadvertant bump.

Posted by Little_Baron at 2008-08-30 07:51:22    
There is a test module in the .zip
I actually explained all this in the various info boxes I filled out when I submitted this, but it somehow went missing. The Read-Me, also in the .zip does give clear installation and usage information. =)

Posted by Saphhira at 2008-08-30 05:16:10    
Are you going to add a test module?

Posted by issacjr at 2008-08-29 13:32:52    
Interesting idea! i haven't dowloaded and tested yet to vote but i will.

Issac

Posted by Saduj at 2008-08-29 09:14:26    Voted 10.00 on 08/29/08
Hillsfar did it very well for its time, tho this reminds me more of Wizardry 8 :)

Very nicely done !
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by MikeLM9215 at 2008-08-29 07:55:01    
Since I'm making a conversion of the Hillsfar computer game, I'm really going to have to see if I can figure out how to use this.
_________________________
The road to Ravenloft is paved with good intentions.

Posted by Coliphorbs at 2008-08-29 01:41:36    Voted 9.50 on 08/29/08
This is excellent, and something I've been hoping for someone to do for a while now.

Posted by Little_Baron at 2008-08-28 23:14:27    
I swear I put all the installation info, issues & whatnot in when I submitted this, I've no idea where it went. In any case it's all in the read-me too. Enjoy!

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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