Slims down the healthbars next to the character portraits. There is also a seperate blue texture for the health bars in the file.
The health bars are the one glaring thing I noticed about the UI that needed changing. I've never worked with XML or UIs before, but it was a very simple mod.
I'd suggest previewing the screenshots to see if you like it.
EDIT: I'm also now uploading the files necessary to resize the health bars of your target.
By request I'm working on a seperate partybar.xml file that will make the portraits significantly smaller.
With NWN2+MotB+SoZ on one of my machines (all graphics options set to maximum; latest NVIDIA-driver) this mod crashes the game immediately when a creature / familiar is summoned OR a custom portrait is chosen for a character. These two actions have in commen that they both try to add a drawn portrait instead of an 3D-image. On my second machine (low or high graphics options; older NVIDIA-driver) this crash does not occur.
I wonder what the reason could be, because both installations have identical game-folders and overrides installed.
It messed with all of my UI.
All the symbols became covered with the closed-eye tile until I'd mouse over then, several other things changed, from the backgrounds of buttons when hovered over (which contained two slivers of a pair neutral and evil alignment symbols) to the border of a dialogue window.
After discovering this, I deleted all Override files, and then started putting them back, one by one. It could well just be the interaction of the files, though made sure that I didn't override any of slimhealthbar's files (in the Override folder) with the other mods. This is why I'm not voting, because this could be a very rare case.
Posted by DJani at 2007-05-29 09:41:25 Voted 9.75 on 05/29/07
Very nice, thank you. =)
Posted by CarpeNoctu at 2007-03-28 23:39:52 Voted 10.00 on 03/28/07
This is cool! ThanX, man...
Posted by Leyart at 2006-12-08 04:05:36 Voted 10.00 on 12/08/06
Forgot to vote ^^" _________________________ Module Idea Contest Winner #7
Posted by Leyart at 2006-12-08 04:05:22 Voted 10.00 on 12/08/06
Really useful stuff. Great work. _________________________ Module Idea Contest Winner #7
I'm not sure if I'm capable of that Redwall, but I'll look into it. If I could do that though, I think I'd be able to pull off 2d portraits, which I'm not sure is entirely possible.
I left a note for slate on his webpage to try and get some collaboration w/ him. To keep use red bars, just don't use my generic_f21_5.dds file and leave the original in place.
Posted by Mithoron at 2006-11-11 06:59:32 Voted 10.00 on 11/11/06
This is great; however, I'm also using Slate's moveable party frames so the party.xml overwrites it...could you two maybe correspond together and make a "small bar, moveable" version?
That's great, just one question; how do I use the red version? Only the blue bars show up. _________________________ Lord Jierdan Firkraag The Dragon's Lair, my D&D resource
Posted by Kris C at 2006-11-11 03:46:24 Voted 9.00 on 11/11/06
This UI modification is just what I've been looking for. Nice work!
Take the partybar.xml from my zip, and use it to overwrite the partybar.xml file in your nwn2/UI/Default directory. Then take the generic_f21_5.dds file and use it to overwrite the file of the same name in your nwn2/ui/default/images directory. I suggest backing up both of your original files first.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone