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NWN2 UI

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Name  slimhealthbars
Author  ibjodaddy
Submitted / Updated  11-10-2006 / 11-11-2006
Category  Minor UI change
Patch  1.02
Description
Slims down the healthbars next to the character portraits. There is also a seperate blue texture for the health bars in the file.

The health bars are the one glaring thing I noticed about the UI that needed changing. I've never worked with XML or UIs before, but it was a very simple mod.

I'd suggest previewing the screenshots to see if you like it. EDIT: I'm also now uploading the files necessary to resize the health bars of your target. By request I'm working on a seperate partybar.xml file that will make the portraits significantly smaller.

Files

NameTypeSizeDownloads
slimhealth.zipslimhealth.zip
Submitted: 11-10-2006 / Last Updated: 11-11-2006
zip200.36Kb2613
--
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7 votes
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Comments (21):

Posted by Bluthagel at 2009-09-19 00:44:23    
With NWN2+MotB+SoZ on one of my machines (all graphics options set to maximum; latest NVIDIA-driver) this mod crashes the game immediately when a creature / familiar is summoned OR a custom portrait is chosen for a character. These two actions have in commen that they both try to add a drawn portrait instead of an 3D-image. On my second machine (low or high graphics options; older NVIDIA-driver) this crash does not occur.

I wonder what the reason could be, because both installations have identical game-folders and overrides installed.

Posted by Raparth at 2007-08-06 16:43:04    
It messed with all of my UI.
All the symbols became covered with the closed-eye tile until I'd mouse over then, several other things changed, from the backgrounds of buttons when hovered over (which contained two slivers of a pair neutral and evil alignment symbols) to the border of a dialogue window.
After discovering this, I deleted all Override files, and then started putting them back, one by one. It could well just be the interaction of the files, though made sure that I didn't override any of slimhealthbar's files (in the Override folder) with the other mods. This is why I'm not voting, because this could be a very rare case.

Posted by DJani at 2007-05-29 09:41:25    Voted 9.75 on 05/29/07
Very nice, thank you. =)

Posted by CarpeNoctu at 2007-03-28 23:39:52    Voted 10.00 on 03/28/07
This is cool! ThanX, man...

Posted by Leyart at 2006-12-08 04:05:36    Voted 10.00 on 12/08/06
Forgot to vote ^^"
_________________________
Module Idea Contest Winner #7

Posted by Leyart at 2006-12-08 04:05:22    Voted 10.00 on 12/08/06
Really useful stuff. Great work.
_________________________
Module Idea Contest Winner #7

Posted by AstroCat at 2006-11-11 23:16:52    
Thanks. :)

Posted by ibjodaddy at 2006-11-11 17:20:49    
Done : )

Posted by ibjodaddy at 2006-11-11 17:10:23    
Yeah, I can do that. I kind of liked a bit of seperation, but I'll release it with the buff/debuff icons being closer to the portrait again.

Posted by AstroCat at 2006-11-11 15:08:12    
Any way to move over the status boxes so they are flush with the health bar again, now that it is thinner? :)

Posted by ibjodaddy at 2006-11-11 13:17:09    
I'm not sure if I'm capable of that Redwall, but I'll look into it. If I could do that though, I think I'd be able to pull off 2d portraits, which I'm not sure is entirely possible.

Posted by RedwallGuardian at 2006-11-11 11:42:01    
Think one of you UI wizards could remove the picture from the party UI and replace it with their name and a health bar beneath the name?

Posted by Lord Jierdan Firkraag at 2006-11-11 09:11:34    Voted 9.75 on 11/11/06
Thanks! :)
_________________________
Lord Jierdan Firkraag
The Dragon's Lair, my D&D resource

Posted by ibjodaddy at 2006-11-11 07:26:44    
I left a note for slate on his webpage to try and get some collaboration w/ him. To keep use red bars, just don't use my generic_f21_5.dds file and leave the original in place.

Posted by Mithoron at 2006-11-11 06:59:32    Voted 10.00 on 11/11/06
This is great; however, I'm also using Slate's moveable party frames so the party.xml overwrites it...could you two maybe correspond together and make a "small bar, moveable" version?

Posted by Lord Jierdan Firkraag at 2006-11-11 05:36:57    Voted 9.75 on 11/11/06
That's great, just one question; how do I use the red version? Only the blue bars show up.
_________________________
Lord Jierdan Firkraag
The Dragon's Lair, my D&D resource

Posted by Kris C at 2006-11-11 03:46:24    Voted 9.00 on 11/11/06
This UI modification is just what I've been looking for. Nice work!

Posted by ibjodaddy at 2006-11-11 02:19:16    
There was an issue with the blue health bars not displaying properly when people were taking damage. It has been fixed.

Posted by ibjodaddy at 2006-11-10 23:09:43    
Take the partybar.xml from my zip, and use it to overwrite the partybar.xml file in your nwn2/UI/Default directory. Then take the generic_f21_5.dds file and use it to overwrite the file of the same name in your nwn2/ui/default/images directory. I suggest backing up both of your original files first.

Posted by phaemoor at 2006-11-10 22:36:06    
I'd like to use these but I'm not sure how to install them?

Posted by RundorTheMighty at 2006-11-10 21:51:16    Voted 10.00 on 11/10/06
For some reason this simple change looks a LOT better, I guess the health bars had a weight problem.

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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