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NWN2 UI

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Name  The Fred's Resting GUI
Author  The Fred
Submitted / Updated  06-24-2010 / 06-24-2010
Category  Other
Forum Thread  Link
Patch  1.23
NWN2Game  All
Description
Resting: One of my favourite activities. I often spend whole days just slobbing around. However, over at the BioWare discussion boards, some people seemed to be insinuating that this most unexerting of activities was boring. So, I decided to drag out this old project of mine, fix it up and make it fully customisable, with the aim of giving people the option of making resting more interesting.

So what does it do?
This is basically a GUI which pops up when resting. I believe MotB has one allowing you to chose to wait rather than resting, and it's mechanically very similar to that. However, it gives the module builder a lot of options for setting up custom options (perhaps you want people to be able to make camp, light fires, study, work, perform rituals or more through the resting button?) and lets you dis-/enable easily, based upon the player's location or (with a little scripting) pretty much whatever you want.

I have included default scripts (including a default OnLoad script, "m_load") which will give you basic options for resting in armour (which gives you some mild penalties), resting normally (which has you remove and then re-equip armour, the idea being this would work well with wandering monsters), or simply to wait, MotB-style. All you have to do is use "m_load" as your module OnLoad script (or copy the few lines at the bottom of it into your own OnLoad script) and these will be available. With only a little extra work, you can also add/remove/modify options to your heart's content.

The system is explained in full in the include script "inc_rest", and of course I'll be more than willing to answer any questions.

My intention is to expand this system with optional sub-options and possibly wandering monsters (though I am aware that many people already use their own wandering monster systems, and it's currently not hard to link these into this system).

Files

NameTypeSizeDownloads
The_Freds_Resting_GUI.zipThe_Freds_Resting_GUI.zip
Submitted: 06-24-2010 / Last Updated: 06-24-2010
zip30.18Kb176
All the files - an XML (GUI) file, two TGA images, and an erf containing 10 scripts.
SCORE OUT OF 10
10
3 votes
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SCREENS

A preliminary screenshot of the original version (the new one is more easily customisable, but looks much the same).





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Comments (7):

Posted by The Fred at 2010-11-27 17:01:25    
The resting system is provided as a resource for builders so it should work in multiplayer but only if built-in. To install it, extract the .erf to your module and put everything else in your campaign or /override folder.

It should theoretically be able to use this as an override pack (by putting the compiled scripts loose in the /override and renaming the OnLoad and OnRest ones appropriately) but I'm not sure how well this would work in multiplayer - it'd depend on the module, I guess.
_________________________
In production: The Dragon Dynasty
All my other stuff

Posted by Ninnetyer at 2010-10-31 01:33:45    
Would you please tell me how am I supposed to install this ?, does it work in mutiplayer with the deluxe version ?
Thanks

Posted by The Fred at 2010-06-30 04:21:11    
Thanks for the votes guys.
Like I said, I'm kinda planning on adding to this, but it's gone on the back-burned for now.

Anyway I was thinking about it a bit and even with the current system there are a lot of things you can do to increase flexibility, like you could re-open the resting window with different options available to create a chain of options (e.g. Rest with fire, yes/no? Then you get rest in armour, yes/no etc).
_________________________
In production: The Dragon Dynasty
All my other stuff

Posted by Apep at 2010-06-27 15:42:00    Voted 10.00 on 06/27/10
Nice. Not sure how I overlooked this.
_________________________
AP Magical Miscellanea Package (v1.5, over 750 items): Link

Posted by navyosteopath at 2010-06-26 05:32:14    Voted 10.00 on 06/26/10
This meets the official criteria for a 10 ("it has a good beat and I can dance to it") and it gets me one step closer to actually tackling a module myself! Keep up the volume and quality!
_________________________
My Sworn Word, My Own Sword.

Posted by The Fred at 2010-06-25 14:04:41    
I should mention that the default scripts I've included advance time and things as they should (though this arguably makes them unsuitable for MP). These scripts can easily be modified or replaced completely, of course - I only included them so the system can be plugged in and work with little hassle. The main usefulness of this is to be able to set up your own options anyway.

If anyone does want any different scripts you need help with let me know, because I could probably (no promises, mind!) whip them up too.
_________________________
In production: The Dragon Dynasty
All my other stuff

Posted by nicethugbert at 2010-06-24 11:53:37    Voted 10.00 on 06/24/10
NEAT!
_________________________
NTB's Hills and Valleys Vol. 00

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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