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NWN2 UI

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Name  Rod of Preparation
Author  LostCreation
Submitted / Updated  05-17-2007 / 07-31-2012
Category  Other
Patch  1.22
NWN2Game  All
Description
I was contacted by KevLs who was interested in updating my little project. Since it's been a very long time since I played NWN2, and am not likely to start to playing again, I gladly gave him my blessing.

If you enjoyed this mod, please give his a try, you can find it here:

Link

Summary:

The "Rod of Preparation" helps you quickly and consistently recast the same party-buff spells and feats.

This is the second preview release for 0.04. Fixed a number of bugs from the first preview found through testing. Further feedback is appreciated.

Note that if you used the previous preview release, this version will delete the "Book of Preparations" the old release created.

------------------------------------------------------------
New in Version 0.04 (preview 2):

- Updated for Storm of Zehir expansion.

- Now uses a custom "bag" for storing the preparation in each character's inventory. You can take preparation out of the bag to disable them, and either hold onto them for later, or delete them.

- Anyone in your party can use the rod, not just your main character.

Files

NameTypeSizeDownloads
rod_of_preparation_0_01.ziprod_of_preparation_0_01.zip
Submitted: 05-17-2007 / Last Updated: 05-30-2007
zip162.95Kb746
Obsolete Version 0.01. Download Version 0.03 instead.
rod_of_preparation_0_03.ziprod_of_preparation_0_03.zip
Submitted: 05-17-2007 / Last Updated: 02-10-2009
zip320.45Kb1671
Stable Version 0.03. Respects caster level for most spells.
rod_of_preparation.ziprod_of_preparation.zip
Submitted: 05-17-2007 / Last Updated: 03-01-2009
zip314.16Kb3371
0.04 Preview. Updated with a new preparation "book" that should make managing what your characters cast much easier.
rod_of_preparation_0_02.ziprod_of_preparation_0_02.zip
Submitted: 05-17-2007 / Last Updated: 08-31-2008
zip240.74Kb391
Obsolete version. Download 0.03 unless you need to upgrade from 0.01 first.
readme.txtreadme.txt
Submitted: 05-17-2007 / Last Updated: 08-31-2008
txt10.56Kb2100
Readme file the Rod of Preparation, 0.03.
SCORE OUT OF 10
9.77
30 votes
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Preparations will be automatically added to this notebook. You can remove individual preparations from the notebook to temporarily disable or delete them.





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Comments (30):

1 2 3

Posted by wes471 at on05/02/09
Useful stuff definitely should have it in my collection.

Posted by LostCreation at 2009-05-0121:29:08    
Graah, Wel, thanks for the feedback. I'll be entering summer break here in a week or so. This little project is near the top of my to-do list. I agree that Aura spells are annoying. Unfortunately, I haven't stumbled on a way to handle them without adding individual exceptions. I'd like to avoid doing that if possible. (I tried using the spell category/target type from spells.2da -- can't recall which row exactly -- but it didn't work well.) Also: you don't actually need to delete them. They're not no-drop, so if you like you can just stuff them in a container somewhere and forget about them. Alternatively, you can take the ones you want out of the book and use the rod on the book to delete them with one click. Neither of these are perfect solutions, I know, but may be preferable while I look for a better way.

Posted by nicethugbert at on04/21/09
Wel, if Loudent is impressed then I must vote NEAT! _________________________ NTB's Hills and Valleys Vol. 00

Posted by graah at 2009-04-1310:19:09    
btw I know you can tear out spells of the book, but it's kind of a pain to dispose of those since deleting has that 6 second delay between casts.

Posted by graah at 2009-04-1310:13:40    
It's really annoying that it always registers paladin aura of courage as a buff you cast on every single member of your party. Especially because the script starts to fail when it gets too big. Could you make a small exception for aura of courage and just not put it in the book ever? It never needs to be cast after all.

Posted by Dragoon001 at on03/01/09
Thanks for your effort and the new preview fix a couple of strange behavior for me indeed.

Posted by LostCreation at 2009-03-0114:34:56    
Updated preview release 0.04. Unless some sort of major bug is found, this is likely to become the "final" 0.04 release. If you downloaded an earlier 0.04 preview, this release will delete your preparation book. The previous preview release changed a core 2DA file in NWN2. I didn't want the end user to need to reconcile my 2DA file with any modules that used custom bags.

Posted by RyanJ at on02/04/09
If you are always casting the same, multiple buffs on your character, this item is a must-have. Easy to use and works great. My cleric loves it!

Posted by LostCreation at 2008-09-0720:45:52    
Mooosicle, I haven't tried overloading the number of buffs being cast. If you can give me some idea of how many spells you're talking about (raw numbers) I can look at it a bit more. I do know that if a script takes too long to complete, NWN will kill it. There's a couple of changes I've been thinking about that could help there. As far as multiple clerics... the rod will *not* cast a buff if the target already has an effect from that buff on it. So if you have two clerics casting Bless, the second cleric will only cast Bless if its outside the AoE from the first cleric's. It's a compromise, but I think a good one. There aren't many spells that stack, and if I get rid of that check, you'll have problems with classes that cast spontaneously. I want to be able to use the rod in combat to recast buffs that have expired or were dispelled. Without that check there, you'll use spell slots recasting buffs that are still in effect. I have noticed some weirdness with weapon/armor targeting spells, too. They're on my to-do list to look at closer. There's also some issues with mixing feats and spell casting that I noticed tonight. I hope to get something new out that handles these corner cases better, and maybe add in a new GUI editor to the rod. Stay tuned, but don't hold you're breath. ;)

Posted by mooosicle at on09/06/08
This is a GREAT mod. I used to get frustrated sitting around 45 sec buffing everyone. This cuts it down to about .5 sec Some ideas Elanee's flame weapon never seems to save. If multiple party members have circle buffs, sometimes it doesn't work properly, like if the gith cleric has bless and stuff. You can also overload if there's TOO many buffs. I tried a party with Elanee, myself as a wiz, and gith cleric, and tried to buff myself with nearly every good buff (premonition, shield,mirror,spell resist,sup resistance,stoneskin,tortoise shell,prot against spell,mind blank,bless,aid,protect other,greater heroism, few others) It'll cast maybe 2/3 of it. Aside from the pretty high max limit, this is a very useful mod. Get this if you have any magic users at all.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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