This is a cypher puzzle gui. The gui presents a text and gives the player the ability to swap characters around enableing them to solve substitution cyphers. The only information it presents outside of the text is the character frequency.
Its currently very rough (the GUI isn't going to win any prizes) and the program that handles the encypherment is a simple commandline program (though you can just drag a text file onto it).
Currently its a work in progress, any advice or suggestions are greatly appreciated in particular I'm looking for UI advice any usability issues, I'll be writing a in game text that will describe the premise for solving the cyphers to the player so I'll bundle that in with this package when I do that.
hmm wish you could edit your posts here, anyway, The gui provides a interface to allow you to solve a cypher you pick characters and switch them for others until you have a text you can read. The mod maker can make it hard or easy by providing various bits of information like character frequency etc 'e' is the most common character in english and the gui shows the number of times each character appearers also words like "the" and other familiar sequences allow the user to guess at bits untill enough is there to guess the longer more complex words.
I beleive they are often called cryptograms and can be found in newspapers and magazines etc Though I'm not overly familiar with that. Beleive it or not this was the first thing that came to my mind when I first read about the ability to make our own GUIs.
As I mention in the readme the codeing is pretty nasty, numerous substantial revisions and my lack of experience with nwscripting means that its pretty inefficient, for instance the tlk locations are a contiguous block of 27 however I have 27 seperate locations in the 2da and thus 27 2da reads to get access to the strings. These will be fixed at some point.
I also intend to add a reset button to the gui to revert to the original text and add a variable that will note when a text is correctly completed.
I posted it to get some feedback particularly on the GUI layout, I was struggling a bit to with my limited GUI knowledge and what was a desirable layout. I also wanted to put the gui on a back burner and focus on trying my hand at modelling, I need a lot of placeables for the mod I'm planning and have long wanted to have a shot at it. That doesn't mean I won't work on the gui just that I need some outside direction to get it closer to what you would use in a mod. If you would want it to, I realise its not going to fit in many mods given it involves sitting staring at a bunch of gibberish text pushing buttons. I'm planning on using it to give info on certain things early so the player is better positioned to know who to trust, or at least who not to trust. It can also be made easier by providing the key and rotations in game, perhaps adding the option to input that info in the gui, though I'd prefer forcing the player to lay it out but thats cause the info is non-essential for what I envision.
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone