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NWN2 UI

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Name  MotB viable Companion multiclass
Author  hahntsak
Submitted / Updated  10-22-2007 / 10-23-2007
Category  Complete UI Change
Patch  1.10
NWN2Game  NWN2:MotB
Description
I finally made this work for MotB. DMCain wrote it originally but apparently no longer is involved with nwn2.

Files

NameTypeSizeDownloads
companion_multiclass.zipcompanion_multiclass.zip
Submitted: 10-22-2007 / Last Updated: 10-22-2007
zip23.08Kb2035
MotB Companion multiclass
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Comments (13):

Posted by Kaldor Silverwand at 2011-07-03 14:28:01    
Since the chance of any updates beyond 1.23 is nil there is no further need for this as long as you are playing the Windows version. Just open the toolset and select the Campaign Editor from the Plugins menu. In the editor select the campaign you want to alter on the left and then in the right pane change AllowUnrestrictedLevelUp to True and then click on "Save Campaign". That should do it. Bear in mind that Khelgar has his class changed in the OC anyway, so you should probably not multi-class him.

Posted by well99 at 2008-12-07 23:22:07    Voted 10.00 on 12/07/08
Excellant Job Thank you

Posted by hahntsak at 2008-04-04 05:14:45    
just with prerequisites of the class. you can make khelgar a wizard but he probably couldn't cast many spells. however neeshka would be a great candidate for 5 wizard classes then arcane trickster.
one main advantage of this is after khelgar becomes a monk. his wis is low so multiclass him to fighter then get needed stuff for dwarven defender. before he was NG and not eligible. becoming a monk makes him lawful and then he can be it. I often have him as a frenzied beserker before and DD after.

Posted by Kaedrin at 2008-02-05 16:18:38    
Is there a way to limit the choices to only a few chosen ones (such as Rogue/Nightsong Enforcer for a new companion)?
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Posted by hahntsak at 2008-01-04 06:54:47    
also feel free to use in modules and other haks and ui mods. hopefully it can help.

Posted by hahntsak at 2008-01-04 06:53:37    
okay you upload it to your my documents neverwinter nights 2 area overides folder - in a special subfolder [highly recommended]. it works on original OC and MotB OC. I currently also use tony K's package and Universal companions and united colors so I know it works well with all those.

I recommend putting each overide or ui hack in special subfolders, but check for file duplication. if other mods like charlie's ui interfere, then delete one or edit one to include the others features - you can't use two with the same name. many authors have alternate versions to allow mods to work with others work. even charlie's ui [new version] allows working with tony k's ai. I've posted a few code changes so they work. I only did coding. the original authors deserve the credit. DM cain wrote it and although he said he no longer plays, he deserves the credit.

Posted by Terame at 2007-12-05 02:20:12    
Do I upload to /override/ ?

Posted by Sethai at 2007-11-13 03:15:29    Voted 10.00 on 11/13/07
does exactly what is says on the tin

Posted by chezcaliente at 2007-11-07 16:46:13    
just a quick question: this is compatible with BOTH the OC companions and MotB's companions?

Posted by Sethai at 2007-11-07 06:32:18    Voted 10.00 on 11/13/07
as i asked DMCain: would you mind if i bundled this in with the campaign i am building? it's just that i'm designing the mod for multiple players, but not creating any companions, and i though that players would appreciate this. you will of course be credited.

Posted by lycurgus at 2007-10-31 03:42:21    
There seems to be a problem, I wanted my companions to have prestige class, so I minus their xp to 0 then level them up again. Everything working fine until I gain xp points and my game crash. Thanks for update though.

Posted by abj9562 at 2007-10-24 13:54:06    Voted 10.00 on 10/24/07
Excellent job!

Posted by clalima at 2007-10-23 08:04:44    
Fantastic, I guess he's gone for good. Thx you updated it

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