I looked at the torch item SEF file, and... I've changed some code to make 2 torch flames, using existing effects.
There is a normal flame, and a blue one, with light effect.
It's working well, but I still have a problem when a character is moving. The flame is not really "attached" to the torch. And... well, while my english is not perfect, I guess you better see the screenshot. If anyone knows the solution to keep the flame on torch... :)
Just unrar the file in "My docs" override directory, and effects will be usable in the tooset. You can still include these files in a HakPack.
The store bug still exists... so don't put torches in your stores if you want them working.
Rar includes 3 files :
- fx_torchhand1.sef (standard FX but a working one)
- fx_torchhand2.sef (normal flame FX)
- fx_torchhand3.sef (blue flame FX)
@jas : I tried to, but normal torch effect is really bigger than flame effect. But thats an Idea, i'll try to reduce the normal effect size, and add the flame effect on it.
I still have a problem with small creatures, and flame effect is higher than torch. I'll try to fix as soon as I can.
I've found how to keep the flame on torch but it's very unnatural. I'm looking for a solution for now. :)
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