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Neverwinter Nights 2

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Neverwinter Nights

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NWN2 VISUAL EFFECTS

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Name  Rainbow
Author  Nihlar aka (Amraphael)
Submitted / Updated  08-03-2007 / 08-06-2007
Category  Placeable Effects
Forum Thread  Link
Patch  1.00
Description
No sky is complete without a colorfull rainbow. It looks best if you place it out of reach for the PC's and against mountains and the sky. Set the light and weather like it would be a summer day just after the rain. Try it together with my flock of birds VFX.

There are one Large version and one XLarge.


*** PLAYERS installation guide ***
1 - Download the HAK-package and extract the *.zip file to your "My Documents/Neverwinter Nights 2/hak"-folder.

*** BUILDERS Installation guide ***
1 - Download the HAK-package and the *.ERF file.
2 - Extract the *.zip and copy the *.hak file into your "My Documents/Neverwinter Nights 2/hak"-folder
3 - Attach the HAK PAK to your module by opening the Toolset and select the *.hak file under "View>Module Properties>Hak Paks".
4 - Import the BluePrint(s) by selecting the *.erf file under "File>Import".
5 - Save and Reload your module.

*** Installation guide for BUILDERS with their OWN HAK PAKs ***
1 - Download the compressed Override-package and the *.ERF file.
2 - Extract the *.zip file file into your "My Documents/Neverwinter Nights 2/override"-folder
3 - Import the BluePrint(s) by selecting the *.erf file under "File>Import".
4 - Save and Reload your module.


Something about HAKs, ERFs and the Override folder:
HAK-files are used to distribute Custom Content and are similar to an uncompressed zip-file. It can contain several files of different type which a module creator wish to distribute with her/his module. The *.hak files need to be placed into the hak folder and then be associated with the module via the Module�s properties dialog. Afterwards, the contents of the hakpak are available both in toolset and game.

ERF stands for Encapsulate Resource File. It is used when importing and exporting resources from one module to another. Most people keep .erf files in a folder in their My Documents folder called erf. Note that you don't get an erf folder by default, so feel free to created one when you need it.

The Override folder is used to override files in the original game. When a modified file are placed in it the game will use this file before the original file with the same name. Builders often use this folder during development of new content, before putting it into a HAK-file.
Careless use of the override folder can cause problems with the game.


*** Version history ***
1.0b 08-08-2007 New distribution package with HAK and ERF and Override options.
1.0 08-03-2007 First release.
If you need help with how to use, or modify it please ask. Have fun!

Files

NameTypeSizeDownloads
z_fx_rainbow_override_1.0b.zipz_fx_rainbow_override_1.0b.zip
Submitted: 08-03-2007 / Last Updated: 08-06-2007
zip77.32Kb243
Override files for Builders.
z_fx_rainbow_1.0b.erfz_fx_rainbow_1.0b.erf
Submitted: 08-03-2007 / Last Updated: 08-06-2007
erf1.22Kb281
ERF for importing Blueprints to the toolset.
ReadMe.txtReadMe.txt
Submitted: 08-03-2007 / Last Updated: 08-06-2007
txt2.51Kb333
ReadMe document with install guide.
z_fx_rainbow_hak_1.0b.zipz_fx_rainbow_hak_1.0b.zip
Submitted: 08-03-2007 / Last Updated: 08-06-2007
zip77.07Kb247
HAK PAK for Builders.
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A rainbow over The Frigid River.






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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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