There are estimated to be about 1,100 species of bats worldwide, accounting for about 20 percent of all mammal species. About 70 percent of bats are insectivores. Of the remainder, only three species sustain themselves with blood...
Whether circulating your ghostly castle tower or swarming up from of the darkest cave pit this effect can make your module more horrible and more alive. This low resolution version will work well even on low performance systems. Use the Large version when placing the effect outdoors or far away from the observer and the smaller one when placed closer. You can use them as a ordinary looping effect or you can make a trigger to surprise the player. As usual the effect is most powerfull with well planned ligthing and out of reach for the player. And don't forget to give them some sound effects.
Here is a low resolution WMV-file of the bats swirling around the wizards tower: Link or a even lower resolution clip at YouTube: Link
Enjoy and if you like this - give me feedback. If you don't like this - give me feedback.
*** PLAYERS installation guide ***
1 - Download the HAK-package and extract the *.zip file to your "My Documents/Neverwinter Nights 2/hak"-folder.
*** BUILDERS Installation guide ***
1 - Download the HAK-package and the *.ERF file.
2 - Extract the *.zip and copy the *.hak file into your "My Documents/Neverwinter Nights 2/hak"-folder
3 - Attach the HAK PAK to your module by opening the Toolset and select the *.hak file under "View>Module Properties>Hak Paks".
4 - Import the BluePrint(s) by selecting the *.erf file under "File>Import".
5 - Save and Reload your module.
*** Installation guide for BUILDERS with their OWN HAK PAKs ***
1 - Download the compressed Override-package and the *.ERF file.
2 - Extract the *.zip file file into your "My Documents/Neverwinter Nights 2/override"-folder
3 - Import the BluePrint(s) by selecting the *.erf file under "File>Import".
4 - Save and Reload your module.
Something about HAKs, ERFs and the Override folder:
HAK-files are used to distribute Custom Content and are similar to an uncompressed zip-file. It can contain several files of different type which a module creator wish to distribute with her/his module. The *.hak files need to be placed into the hak folder and then be associated with the module via the Module�s properties dialog. Afterwards, the contents of the hakpak are available both in toolset and game.
ERF stands for Encapsulate Resource File. It is used when importing and exporting resources from one module to another. Most people keep .erf files in a folder in their My Documents folder called erf. Note that you don't get an erf folder by default, so feel free to created one when you need it.
The Override folder is used to override files in the original game. When a modified file are placed in it the game will use this file before the original file with the same name. Builders often use this folder during development of new content, before putting it into a HAK-file.
Careless use of the override folder can cause problems with the game.
*** Version history ***
1.0 08-18-2007 First release.
Posted by Arvirago at 2010-05-27 05:36:12 Voted 8.50 on 05/27/10
Great. _________________________ Reino de Aldor
Posted by PoisonTheMonkey at 2008-10-31 01:52:38 Voted 10.00 on 10/31/08
Beautiful job! _________________________ Obsidian Shore, a HoF 9.8 heavy roleplaying PW. Dark and gritty fairytale world with the opportunity to do and change the world as you wish. Link
Greycliff, a brand new NWN1 heavy roleplaying PW. A broken kingdom is all that remains from a bloody civil war. Link
Posted by shaughn at 2008-10-03 18:00:31 Voted 9.50 on 10/03/08
Great visual effect.
This is both in my halloween mod and will be in the Risen Hero campaign. Great effect in tight caverns with the bat screaches and wing flapping sounds.
Posted by Elysius at 2008-04-27 10:18:27 Voted 9.00 on 04/27/08
Wow, that's really cool! Thank you very much mlmarkland, jallaix, PNJ, Ankhalas, Silk D, TheCapulet and JayAre! _________________________ ZORK - Rediscovering the Great Underground Empire
a re-make of the classic ZORK I, for Neverwinter Nights 2 Amraphael's House of Curious Things
My NWN2-blog
_________________________
If you download it, vote for it!
Just fixed the first video clip. The server's power supply had shut down during a thunder storm. _________________________ ZORK - Rediscovering the Great Underground Empire
a re-make of the classic ZORK I, for Neverwinter Nights 2 Amraphael's House of Curious Things
My NWN2-blog
_________________________
If you download it, vote for it!
Posted by JayAre at 2007-08-20 18:10:51 Voted 9.00 on 08/20/07
That looks so cool! Am downloading this for my mods! Thanks for your excellent work! _________________________ You left the bodies and you only moved the HEADSTONES!!! YOU ONLY MOVED THE HEADSTONES!!!
Posted by TheCapulet at 2007-08-20 07:31:48 Voted 9.00 on 08/20/07
Looks absolutely amazing, Great work. Thanks _________________________ -The Capulet
Former M'hael Wheel of Time: The Third Age
Posted by Silk D at 2007-08-20 03:30:55 Voted 9.00 on 08/20/07
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone