erf File: a singel Script File for Character Tool GUI based on "Heed�s PC Tools"
update a copiled version. to the using in the official Campaign must the File "gui_at_pc_tool.NCS" in Dir of "NWN2DIR\ Campaigns\Neverwinter Nights Campaign" install
How can I add just the models (and not the UI) to my custom hakpacks? I need the sword on belt, to make a belt that shows on the armor set inside the toolset, for example.
i have update the erf File
with a copiled version of the Script. to the using in the official Campaign must copy the File "gui_at_pc_tool.NCS" in Dir of "NWN2DIR\ Campaigns\Neverwinter Nights Campaign" _________________________ Vault Submissions Feline Fuelled Games
Posted by macrocarl at 2007-09-25 07:24:54 Voted 10.00 on 09/25/07
Forgive me if this was already asked somewhere and/ or it's a stupid question: If I use the overide and play the OC, will swords and whatever show up on my char's back or do I need to go into the Toolset to get it working?
Thanks, BTW, this is totally awesome.
-MC
Posted by Dragonsbane777 at 2007-09-15 21:26:41 Voted 10.00 on 09/15/07
Looks Great! Perhaps send these to Heed, to incorperate into PC Tools? I am sure many are not good at scripting, and this would compliment the PC Tools well . . . _________________________ Talernon3 - Age of Dragons Link
Talernon Team Submissions: Link
3C Music Compilation: Link
I think the problem with carrying a greatsword on the belt has more to do with the fact that it would (or at least should) be longer than a person's leg... You can see what would be problematic here, no?
Well I tried it but still couldn't figure it out. Can you make it so that the VFX menu pops up when you click on one of the Custom Slots. Thats what I was trying to do.
Posted by GamerX51 at 2007-09-09 14:23:50 Voted 9.00 on 09/09/07
This mod is freaking awesome! I've always wanted something like this in RPG's, and you've finally given it to me! My only complaint is that you don't have the option to have greatswords hanging on your belt as well as your back. I think it wouldn't be that hard to carry a greatsword on a belt scabbard, because anyone strong enough to even hold a greatsword, let alone fight with it, would have to have tremendous lower body strength as well as upper body strength. Do you think you could add this in a future update?
yes see example Script in the Erf file. One ever section a Effeckt ID uses about not the Effeckt of a different Section to remove. Into the example I use ever an ID for hand, backpart, Belt and a extra ID 4 different ID´s
see gui_at_pc_tool.nss functions
funktion - AT_PCTools_ApplyVFX1 - funktion AT_PCTools_ApplyVFX4
I am trying to use this as well as the PC tools, but I cannot figure out how to do it. I am using hakpak versions for yours and the PC tools. The one that shows up in game is the one that is given priority in the toolset. Is there a way to get them to work together, at the same time, or is it one or the other?
Posted by penk at 2007-09-08 13:55:06 Voted 10.00 on 09/08/07
Posted by puket at 2007-09-03 17:48:51 Voted 8.50 on 09/03/07
A shovel,mining pick,smithhammer etc. to hold in right/left or both hands would be useful for crafting system builders.
Cheers!
Posted by WarFairy at 2007-09-03 14:52:33 Voted 9.50 on 09/03/07
Impressive piece of work.
Some more suggestions though:
- Daggers on the legs, on the backside of the back and in the boots
- Rapiers, hammers, flails etc. on the belt
- Crossbow on the back
In fact, would it be possible to just create "hardpoints" on the character models and use the existing weapon models to place them on those hardpoints?
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone