The term stained glass refers either to the material of coloured glass or to the art and craft of working with it. Throughout its thousand-year history the term "stained glass" was applied almost exclusively to the windows of churches, cathedrals and other significant buildings.
Here are two windows, both in a N-S and E-W orientation.By looking at them in the Visual Effects Editor and use the TGA-files as template you can easily do your own. I recommend to use them with a faint light source and OEI's window-beam effects for most realistic look.
*** PLAYERS installation guide ***
1 - Download the HAK-package and extract the *.zip file to your "My Documents/Neverwinter Nights 2/hak"-folder.
*** BUILDERS Installation guide ***
1 - Download the HAK-package and the *.ERF file.
2 - Extract the *.zip and copy the *.hak file into your "My Documents/Neverwinter Nights 2/hak"-folder
3 - Attach the HAK PAK to your module by opening the Toolset and select the *.hak file under "View>Module Properties>Hak Paks".
4 - Import the BluePrint(s) by selecting the *.erf file under "File>Import".
5 - Save and Reload your module.
*** Installation guide for BUILDERS with their OWN HAK PAKs ***
1 - Download the compressed Override-package and the *.ERF file.
2 - Extract the *.zip file file into your "My Documents/Neverwinter Nights 2/override"-folder
3 - Import the BluePrint(s) by selecting the *.erf file under "File>Import".
4 - Save and Reload your module.
Something about HAKs, ERFs and the Override folder:
HAK-files are used to distribute Custom Content and are similar to an uncompressed zip-file. It can contain several files of different type which a module creator wish to distribute with her/his module. The *.hak files need to be placed into the hak folder and then be associated with the module via the Module�s properties dialog. Afterwards, the contents of the hakpak are available both in toolset and game.
ERF stands for Encapsulate Resource File. It is used when importing and exporting resources from one module to another. Most people keep .erf files in a folder in their My Documents folder called erf. Note that you don't get an erf folder by default, so feel free to created one when you need it.
The Override folder is used to override files in the original game. When a modified file are placed in it the game will use this file before the original file with the same name. Builders often use this folder during development of new content, before putting it into a HAK-file.
Careless use of the override folder can cause problems with the game.
*** Version history ***
1.0 02-14-2008 First release.
Posted by Wyrin at 2008-02-15 03:56:34 Voted 8.50 on 02/15/08
THese have just the righ feel to them - will see if I can add them to my Campaign folder VFX collection developed with your help! _________________________ Wyrin
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone