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NWN2 VISUAL EFFECTS

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Name  Area Transition Triggers: NWN1 Style Appearance
Author  Grinning Fool
Submitted / Updated  12-13-2008 / 12-14-2008
Category  Other
Patch  1.00
NWN2Game  All
Description
This simple texture replacement gives area transition triggers an appearance similar to those from NWN1. You can use this in the OC by dropping the two files into My Documents\Neverwinter Nights 2\Override; or you can place them in a hak pak for use in your own modules.

I left this labeled as patch 1.0, since there is no specific patch required to use it.

Files

NameTypeSizeDownloads
fx_map_transition.tgafx_map_transition.tga
Submitted: 12-13-2008 / Last Updated: 12-13-2008
tga2.05Kb311
Place this into override to use this with the OC, or into your own hak paks for use in a module.
fx_globe.tgafx_globe.tga
Submitted: 12-13-2008 / Last Updated: 12-13-2008
tga2.54Kb299
Place this into override to use this with the OC, or into your own hak paks for use in a module.
SCORE OUT OF 10
9.4
7 votes
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SCREENS

Just a transition, but with the NWN1 appearance to it. Note that transition name still appears on mouseover.


Same as the other one, but without the UI in the way.





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Comments (10):

Posted by Arvirago at 2009-07-03 11:26:47    Voted 8.00 on 07/03/09
Recommended to Anyone
_________________________
Reino de Aldor

Posted by erikbreau at 2009-05-30 06:00:02    
Works like a charm. It's good to have the blue back! Thanx.

E.

Posted by scalyface at 2009-05-04 14:43:28    Voted 10.00 on 05/04/09
Simple changes make so much difference. Thanks again for a great piece of work GF, NWN is back where it belongs..

Posted by Hellfire at 2008-12-15 08:39:28    Voted 9.50 on 12/14/08
This is an override, just. drop them in and all your transitions change

Posted by Alen Swift at 2008-12-15 06:58:21    Voted 8.75 on 12/15/08
cool, I think I would have used it befor I hade 80 some areas in our world
Abeir-Toril in your beginning under alternative, but it its intent is RP.

(hmmmmm, do I really wanto change all the transitions?)

Posted by NWN DM at 2008-12-14 17:04:14    Voted 10.00 on 12/14/08
Thank you so much... the NWN2 version is driving me crazy with it's hit to the immersion factor.

Posted by GrinningFool at 2008-12-14 16:38:49    
I should add that both files need to be used for it to work properly. "fx_globe.tga" replaces the spinny globe of doom; and fx_map_transition.tga replaces the pseudo-compass looking thing that's on the ground.
_________________________
The Grinning Fool
The World of Khalidine, a unique RP PW.

Help Wanted

Please remember that I vote according to the published scale.

Posted by TheStoryteller01 at 2008-12-14 14:50:40    Voted 9.00 on 12/14/08
I am not a mod builder (yet) but I definitely WILL enjoy every new mod using this.

Thanks!
_________________________
In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)

Posted by MokahTGS at 2008-12-14 13:47:35    Voted 9.75 on 12/14/08
Nifty! No more glowing ball of doom! Any chance we could have an even more subttle version like a smoke grey?
_________________________
Mokah - The Grumpy Strumpet
|| Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||

Posted by Hellfire at 2008-12-14 10:25:37    Voted 9.50 on 12/14/08
This is a must have for those who dont like the crazy glowing stock area transitions. Thanks GF

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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