Here is a collection of custom made Visual Effects that I have created with NWN 2 VFX Editor. I have included a module, so you can see first hand some of my cooler effects. I figured the cummunity could use them to study, and learn more about the editor for themselves. This collection isn't finished, I plan to add so much more as I continue with my work in the editor.
Hello community,
I wanted to say thank you, very much for all of your support. If it had not been for all your words of encouragement, and inspiring posts. I would of never kept this pack going so long. You have my love and adoration always..
[06.24.08]
I wanted to announce that I will be continuing my work here on this pack. Alot of time has passed since my last release, and I've been inspired by so many different games out there that I may have some new ideas to tinker with for you all to enjoy. It puts a rather large smile on my face to learn of my pack's success on the Golden Dragon Content Awards.
Update 08.11.08
For those who are interested, I began writting tutorials for the VFX Editor. I plan to create a tutorial for each type of VFX, and post them to my forums.
Tutorials.
Particle Systems. Line Particle Systems. [Coming Soon!]
Lightning. [Coming Soon!]
Beam. [Coming Soon!]
Billboard Type VFX Trail. [Coming Soon!]
Ooops. Did I say .2DA? Don't know where that came from... Probably a blackout of sorts. :-) I meant of course blueprints for the placeable effects (not only the effects themselves). _________________________ best regards, fk
Posted by fkirenicus at 2010-05-1801:14:34
Great news, Sorceress, am waiting eagerly for the update. Would be SOOOO cool if you provided a .2DA as well as the .erf file with the update, too. ;-) _________________________ best regards, fk
Posted by SorceressAshura at 2010-04-2818:12:12
Due to some unforeseen events that have permenantly impacted my life, all work was set aside to deal with outside issues. I know the community demands a particular set of standards that require a polished eye. I haven't posted any updates becuase they're just not ready yet, to put it simply. I'm actually very happy someone has posted here, poking at me on the results to my previous promises. It shows me that people still have expectations of me, and that alone is inspiring enough. Rest assured, your sorceress hasn't forgotten her commitments and she fully intends to deliver them. _________________________ AKA: GuardianofLore. Interested in joining Rhydin's PW Staff? Come make your dreams, a reality.
Posted by NWCdunnite at 2010-03-2822:44:52
Well, my dear Sorceress Ashura, it's been a "few" weeks (few being defined as between 3-17) and I was wondering if you had made any progress on this wonderful VFX pack? We sure could use an update, just to keep things fresh. Thanks for all your hard work. regards, dunniteowl _________________________ Be Excellent to Each Other!
Posted by candor_lee at on11/18/09
Beautiful effects. Thank you, thank you, thank you :)
Posted by SorceressAshura at 2009-11-1610:56:54
Hello community members, I just wanted to drop in to say I'm still here, I've been working on alot of projects that have pulled me away from NWN. However, now that things have settled I hope to release 6.0 with in the next few weeks. Thanks again for all your support, and look forward to the future. _________________________ AKA: GuardianofLore. Interested in joining Rhydin's PW Staff? Come make your dreams, a reality.
Posted by SorceressAshura at 2009-08-1119:39:04
Aww, Drammel, your to kind. But alas my experience is through painstaking tweaking, and constant caffine fueled fustrations. lol What little advice I can offer, I'm glad to be of service, hopfully preventing others from having migraines due to VFX creation. Tehe. _________________________ AKA: GuardianofLore. Interested in joining Rhydin's PW Staff? Come make your dreams, a reality.
Posted by Drammel at on07/05/09
I think I've got the hang of it now. I've made a fairly decent looking 'shadow' trail using a particle mesh (set to body) on a weapon model effect. The weapon model also has an effect on it that makes it invisible so the particles spawn at an appropriate place and for all sakes and purposes it looks as if it is generated by whatever the PC has equipped. The only trick is that you have to make one for each type of weapon (longsword vs dagger), but there are only about seven or eight major types so its really not all that bad. Anyway, many thanks to you. I've spent days attempting to bludgeon through this issue and it's a huge relief to get it out of the way at last. You are truly the guru on the mountain when it comes to visual effects ;) .
Posted by SorceressAshura at 2009-07-1520:09:56
Drammel, Trail effects are pretty basic in terms of what selectable options they give us for altering. However, when I work with trails, I usually try to apply a pfx (particles)file to the trail. To give the effect a more dieminsional look. If you take a look at my update version for magic missle, you'll see what I mean. The regular file has a tiny spark, with a slight tail on the end as it flies. With my update I added sparkles(a particle system pfx file), and extended the time of the fading trail. For weapons though, since you don't want the trails to last to long, my advice would be just to add a particle system to the file. Just to make it look like its sizzling the air, instead of -just-slicing it. If that makes any sense... _________________________ AKA: GuardianofLore. Interested in joining Rhydin's PW Staff? Come make your dreams, a reality.
Posted by Drammel at on07/05/09
Love, the pack. Especially the vortex effects. I'm a simple man that loves swirly things, call me crazy. I was wondering if you've ever worked with trail effects. I've been trying all sorts of workarounds to apply even the simplest tfx to a weapon with no luck. Any pointers?
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone