5 creature BPs for Animated Armors and a Grim Reaper plus 5 BPs for non-magical custom weapons.
I dearly missed the animated armor NWN1 style but luckily the new TS allowed me to recreate them in some way.
Basically these are Human lvl 1 Fighters with invisible body parts and added fx_ effects, scaled up 10% so even Half-Orcs should be impressed ;o)
They have no additional feats as they are perfect for customizing. The Grim Reaper really springs to mind with this design so I made one too. Soundfiles are from the Iron Golem (green, red, blue), Blade Golem(evil)and Wraith (Grim Reaper)
They are probably best used as Guardians, especially at a place where PCs have to kill something on their way without actually murdering someone. The blue and green versions dont even look a bit evil so they could be used in the middle of the city to guard a temple or a wizards building.
These where quite some work I admit, but I hope to see them in a lot of mods and PWs :)
:)
**UPDATE**
- All AAs are now set to lvl 1 constructs with a CR of 0.9, Construct skin/hide properties and all additional feats to carry their armor and weapons
- AC has now been set in the "Natural AC" row according to their appearance
- The .erf file now includes 5 non-magical custom weapons with matching colors for the AAs
- Creature BPs open up into "Creatures/Constructs/Animated Armor", weapon BPs into a "Customized ....." folder in the appropriate weapon folder
This is a small area where you can watch the armors fight each other without precautions, as long as you dont attack they wont notice you. The fighting ones are set to immortal so take your time watching them :)
Update NoTE: the AAs are now equiped with the custom weapons included in the blueprint .erf
Posted by alupinu at 2009-11-24 16:34:22 Voted 10.00 on 11/23/09
Hey Storyteller01, found a small bug in one of your blueprints. Animated Armor Evil does not show his Morningstar. I found the problem though he needs to have �Weapon Proficiency (simple)� checked off. Just thought you like to know for your next update. _________________________ Murder in Dunlop Fanglewood
My Class is Rogue ... "You look surprised to see me. If you'd been paying attention, you might still be alive."
Posted by alupinu at 2009-11-23 18:13:24 Voted 10.00 on 11/23/09
This will be perfact for my haunted house, thank you StoryTeller01. _________________________ Murder in Dunlop Fanglewood
My Class is Rogue ... "You look surprised to see me. If you'd been paying attention, you might still be alive."
Posted by Dragonsbane777 at 2009-08-03 12:41:24 Voted 9.00 on 08/03/09
Used these in my last PW as a test in the mage guild, nice! _________________________ Talernon3 - Age of Dragons Link
Talernon Team Submissions: Link
3C Music Compilation: Link
glad you like them - and thanks for the vote! _________________________ In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)
Posted by Cladius at 2009-07-08 00:47:25 Voted 9.25 on 07/08/09
Got a great laugh out of these, along with numerous area ideas to accomodate them ! thanks for the effort an look forward to more of your work.
Posted by kamal at 2009-01-25 15:16:22 Voted 9.25 on 01/25/09
Great stuff. I love it and it definitely fills a missing piece if a builder is looking for this sort of thing (I was!) _________________________ Shadow Thief: Crimmor and Path of Evil blog Link
Posted by [MD]Sephiroth at 2008-09-30 01:25:34 Voted 10.00 on 09/30/08
Great stuff! thanks! _________________________ Serveur Action/Rôle persistant : FR] Les Terres dechirees
Electro-pop Music : Shed
Posted by barfubaz at 2008-06-09 13:36:11 Voted 10.00 on 06/09/08
I use in my PW. Is great, basis for a few weirdnesses around.
I finally have MotB and will both check the BPs and update with any new stuff that's usefull. I allready have some ideas but since I'll have to take care of all my uploads it will take some time.
If any of you allready encountered some errors since running MotB, please let me know (email in my profile).
Thanks for your patience. _________________________ In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)
Posted by Wolfkin at 2007-10-09 03:14:40 Voted 9.75 on 10/09/07
I am not working on a mod but I love this one. I think I spent 15 minutes in the arena drawing them against each other and watch the fight ;o)
Looking foreward to see them in your mod! =) _________________________ In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)
The pics look great and I downloaded tonight for my campaign. Your armor will be used as part of the guardians for my foozle. Thanks! _________________________ "Chance favors the prepared man" - Pasteur
Posted by GrinningFool at 2007-08-13 14:20:02 Voted 8.75 on 08/13/07
Though not for everyone (won't fit in all scenarios), more good stuff. As usual... _________________________ The Grinning Fool The World of Khalidine, a unique RP PW.
Since the 1.05 patch creatures appear wrong sized if you have an appearance.da file in your override folder.
I had this problem and I checked my uploads after deleting the appearance.2da - and as far as I tested them, they all appear right sized :) _________________________ In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)
Posted by Lanessar at 2007-01-16 19:44:37 Voted 9.75 on 01/16/07
Definitely a must-have for any builder, as are many of your packs.
Since this has been up for some time I wonder why I havent heard of a mod or PW where these have been used as companions.
After all - a stupid, hard to controll animated construct reflects EXACTLY how Obsidian supposed companions to work *gg _________________________ In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)
Posted by Krusty Cromwell at 2006-12-30 13:31:34 Voted 9.50 on 12/30/06
EXCELLENT! They integrated easily into my build, worked as I hoped and Im very glad they came with a default low setting of statistics that were easy to set the way I wanted. Thanks!
Posted by Sureiyaa at 2006-12-17 22:54:03 Voted 9.00 on 12/14/06
ya imma start working on it asap. I�m a little busy right now with finals and all.
A package of custom fx_effects to download would be cool, theres not much on the vault yet.
And feel free to add yours to my armors and upload them yourself. I don't even think I'd earn any credits if you retint them and make them from constructs into elementals - there is no copyright to ideas in my opinion :o) _________________________ In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)
Posted by Sureiyaa at 2006-12-15 17:27:13 Voted 9.00 on 12/14/06
That is actually a mix of four customized effects. I don't feel like making it into a release and all, maybe after i make the whole collection. Instead i can just post my source fx files if you want. OR... i can make fx for your armors and update it as an extended release or something.
p.s. ya it looks like i need to update my toolset to get weapon working. The problem is that my copy of nwn2 is lets say... "backed up". If i update it game won't work -__- ya i know... cheap bastard.
Your "Fire Armor" looks very good. Color scheme of the armor parts fits the flame effect perfectly. How did you manage to combine eyes and flame fx_effects?
No idea about the weapon problem though - I just openend my test mod and everything works. You sure you have patched to 1.03?
_________________________ In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)
Posted by Sureiyaa at 2006-12-14 19:31:54 Voted 9.00 on 12/14/06
oh and one more thing. I can't get the weapon to show up. Any help there?
Posted by whiteraider at 2006-12-13 14:47:22 Voted 9.75 on 12/13/06
I am awfully sorry, but last time I forgot to set the creature skin/hide to construct properties :(
It's fixed now in the download file, but those who allready have the DL, have to insert it manually. _________________________ In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)
Posted by Nebzer at 2006-12-10 16:02:46 Voted 10.00 on 12/10/06
forgot to vote.. _________________________ Give fire to a man and he will be warm for a night, set fire to him and he will be warm for life.
Posted by Nebzer at 2006-12-10 16:01:55 Voted 10.00 on 12/10/06
Zehr gut! _________________________ Give fire to a man and he will be warm for a night, set fire to him and he will be warm for life.
**UPDATE**
- All AAs are now set to lvl 1 constructs with a CR of 0.9 and all additional feats to carry their armor and weapons
- AC has now been set in the "Natural AC" row according to their appearance
- The .erf file now includes 5 non-magical custom weapons with matching colors for the AAs
- Creature BPs open up into "Creatures/Constructs/Animated Armor", weapon BPs into a "Customized ....." folder in the appropriate weapon folder
The Arena will be uploaded as a seperate file tomorrow, thanks for your patience! _________________________ In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)
Thanks Altaem - for your vote but especially for your appreciation.
No one would guess but this was my most work-intensive project that took me about 25 hours to pull off. I started with the discovery of non-existent body parts and the fact that I had fx_effect eyes in red, yellow and blue.
Honestly, Altaem you can barely imagine the painstalking task of testing every single armor style if its taintable at all for the color schemes I was bound to from the eyes. Afair I had to retint the red one at least 5 times after FINISHING it because the difference between toolset and mod was the same as between "Dark Bronze" and "Lollipop Orange"
Silly me hadn't realized by then that I could create custom colors and store them in my palette :D
So thank you again - for your appreciation! _________________________ In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone