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NWN2 PREFABS: BLUEPRINTS

- Jump to comments -
Name  Storytellers Animated Armors
Author  TheStoryteller01
Submitted / Updated  11-10-2006 / 04-18-2007
Category  Creatures: Constructs
Patch  1.04
Description
****Updated to 1.04 without any changes****

5 creature BPs for Animated Armors and a Grim Reaper plus 5 BPs for non-magical custom weapons.

I dearly missed the animated armor NWN1 style but luckily the new TS allowed me to recreate them in some way.
Basically these are Human lvl 1 Fighters with invisible body parts and added fx_ effects, scaled up 10% so even Half-Orcs should be impressed ;o)
They have no additional feats as they are perfect for customizing. The Grim Reaper really springs to mind with this design so I made one too. Soundfiles are from the Iron Golem (green, red, blue), Blade Golem(evil)and Wraith (Grim Reaper)
They are probably best used as Guardians, especially at a place where PCs have to kill something on their way without actually murdering someone. The blue and green versions dont even look a bit evil so they could be used in the middle of the city to guard a temple or a wizards building.
These where quite some work I admit, but I hope to see them in a lot of mods and PWs :)
:)
**UPDATE**
- All AAs are now set to lvl 1 constructs with a CR of 0.9, Construct skin/hide properties and all additional feats to carry their armor and weapons
- AC has now been set in the "Natural AC" row according to their appearance
- The .erf file now includes 5 non-magical custom weapons with matching colors for the AAs
- Creature BPs open up into "Creatures/Constructs/Animated Armor", weapon BPs into a "Customized ....." folder in the appropriate weapon folder

Files

NameTypeSizeDownloads
Storytellers_AA_Arena.rarStorytellers_AA_Arena.rar
Submitted: 11-10-2006 / Last Updated: 12-07-2006
rar641.78Kb847
This is a small area where you can watch the armors fight each other without precautions, as long as you dont attack they wont notice you. The fighting ones are set to immortal so take your time watching them :)

Update NoTE: the AAs are now equiped with the custom weapons included in the blueprint .erf
Storytellers_Animated_Armors_103.rarStorytellers_Animated_Armors_103.rar
Submitted: 11-10-2006 / Last Updated: 12-11-2006
rar11.76Kb1376
contains an .erf file with 5 creature BPs and 5 custom non-magical weapon BPs.
SCORE OUT OF 10
9.6
16 votes
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SCREENS

close ups


Welcome to the Arena


NOTE: the fx_ effect they both share possibly produces lag


Two Animated Armors fighting





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Comments (30):

1 2 3

Posted by Wolfkin at on10/09/07
I am not working on a mod but I love this one. I think I spent 15 minutes in the arena drawing them against each other and watch the fight ;o)

Posted by TheStoryteller01 at 2007-08-1522:51:32    
Looking foreward to see them in your mod! =) _________________________ In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)

Posted by SirNugz at 2007-08-1420:39:38    
The pics look great and I downloaded tonight for my campaign. Your armor will be used as part of the guardians for my foozle. Thanks! _________________________ "Chance favors the prepared man" - Pasteur

Posted by GrinningFool at on08/13/07
Though not for everyone (won't fit in all scenarios), more good stuff. As usual... _________________________ The Grinning Fool The World of Khalidine, a unique RP PW. Help Wanted Please remember that I vote according to the published scale.

Posted by TheStoryteller01 at 2007-05-0408:32:46    
***ATTENTION*** Since the 1.05 patch creatures appear wrong sized if you have an appearance.da file in your override folder. I had this problem and I checked my uploads after deleting the appearance.2da - and as far as I tested them, they all appear right sized :) _________________________ In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)

Posted by Lanessar at on01/16/07
Definitely a must-have for any builder, as are many of your packs. Keep them coming! _________________________ Lan's Placeable Groups v1.5

Posted by TheStoryteller01 at 2007-01-0105:43:39    
Glad you like them! Since this has been up for some time I wonder why I havent heard of a mod or PW where these have been used as companions. After all - a stupid, hard to controll animated construct reflects EXACTLY how Obsidian supposed companions to work *gg _________________________ In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)

Posted by Krusty at on12/30/06
EXCELLENT! They integrated easily into my build, worked as I hoped and Im very glad they came with a default low setting of statistics that were easy to set the way I wanted. Thanks!

Posted by Sureiyaa at on12/14/06
ya imma start working on it asap. I?m a little busy right now with finals and all.

Posted by TheStoryteller01 at 2006-12-1603:20:46    
A package of custom fx_effects to download would be cool, theres not much on the vault yet. And feel free to add yours to my armors and upload them yourself. I don't even think I'd earn any credits if you retint them and make them from constructs into elementals - there is no copyright to ideas in my opinion :o) _________________________ In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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