This replaces the standard visual effect that allows human characters to see in the dark by default. To use, drop it in override (or in your module's hak or campaign folder) and that's it.
Once this is in use, a player will be unable to see in a pitch-black area unless they have darkvision or other light source; even adjusting display or graphical gamma settings will not help.
I've also included settings for the 'default' interior day/night lighting that I used in the screenshots. You can import those by choosing Import Properties... > Environment Settings > Day Night Cycle STages > Default from the area properties pane.
This was created in 1.03, but as far as I know it should work with any current and future patches...
Final note: I stamp my name on all my submissions, but I really can't claim much credit for this. It was based on information mentioned in a dev chat, many months ago.
Please...can anybody help me, why doesn't this work on OC? I've placed the sef (and even the other file) in the override folder. No changes. Doesn't this work with the latest NWN-2 version?
This system has done very well for the Sandbox module I've been working on - it is intuitive and easy to implement, I have not noticed any abnormalities, nor performance hits even in the rather 'busy' city I'm working on. Deserves a 10 insofar as I have experienced.
SlamHammer - you can download "nwn2packer" here on the fault. Create a new hak file (click the New button) then drag this SEF file into it. _________________________ The Grinning Fool The World of Khalidine, a unique RP PW.
Posted by Khanquer at 2009-06-18 09:11:05 Voted 9.00 on 06/18/09
For those of ya out there who are only getting TEXT, FYI that is what you want. Just save that text ya get into your My Documents > NWN2 > Override
As for getting it into hak form, Ive yet to figure that one out.
This simple file has made such a splendid difference though in my interiors. No more humans running around with darkvision. _________________________ I am just a mid level building nub (commoner), so ignore my human bratiness!
Posted by Khanquer at 2009-04-12 23:11:06 Voted 9.00 on 06/18/09
This week alone Ive wasted at least 10 hours of my short life span trying to make the sef into a hak. I have failed miserably. I can not find a single tool on the vault or the net that makes a sef into a hak for use in multiplayer and Ive grown weary of reading the intructions for every tool I download. Would someone please put this into a hak and tell me where to pick it up? _________________________ I am just a mid level building nub (commoner), so ignore my human bratiness!
Same problem that Khanquer before me, only text no download.
Posted by Khanquer at 2009-01-29 00:03:45 Voted 9.00 on 06/18/09
Anyone else just getting a lot of text when they click to download either of these files? Does anyone know where I can get these actual files since I can not use any method to get them from here? _________________________ I am just a mid level building nub (commoner), so ignore my human bratiness!
Posted by smorpheus at 2008-05-16 12:33:48 Voted 9.00 on 05/16/08
This is a huge help for making areas more atmospheric by allowing true blacks to exist for characters without Infravision. _________________________ Smorpheus' Toolset Visual Index Link
Posted by GunslingerV at 2008-03-24 20:08:42 Voted 9.75 on 03/24/08
Very cool!
Posted by Grimm182 at 2008-01-28 16:59:56 Voted 8.50 on 01/28/08
just what i was looking for!
Posted by Malchir at 2007-12-29 17:12:58 Voted 9.50 on 12/29/07
Many thanks, Grinning Fool ^_^ This makes a wonderfull inmersion works for realism. Giving you credit in my pw ;)
Disable auto-target: unfortunately it is not possible.
Usage: if you wanted to use this for yourself only such as for the official campaign, drop it into My Documents\Neverwinter Nights 2\override. If you want to use it as part of a single player module, put it in the module's folder; or in the campaign folder if you're using one. For a PW, use by putting into your modules campaign folder if used; or hak if not. Remember that for multiplayer, your players must have it as well in order for it to work for them. _________________________ The Grinning Fool The World of Khalidine, a unique RP PW.
Would be especially nice if this would also disable human's auto-target hotkeys and remove a target form his target if going into a pitch dark area. Is that possible?
Redwall: sorry, missed your comment. Applying any light level at all will essentially eliminate the 'complete darkness' aspect of it. As soon as even a small amount of light is available, players can increase gamme correction to the point where they can see normally, or nearly so.
Krusty: I don't have a link, but there is a tool here on the vault that lets you add any type of file to a hakpak. (I'm assuming the problem is that the hak editor you have doesn't support "SEF" files.) _________________________ The Grinning Fool The World of Khalidine, a unique RP PW.
I bet you could write a script that DID incur a penalty for non-darkvision types who were caught in a completely dark environment. Have it check to see if they have the blind fighting feat, how many points they have in listen/spot, check to see what kind of vision they have, and if there arent any light sources within X feet of the PC/NPC, apply this and that penalty.
bbar97: unfortunately, it won't impose any penalties. It's strictly visual. _________________________ The Grinning Fool The World of Khalidine, a unique RP PW.
So if I use this mod, will humans (or any non darkvision race) be fighting blind in the dark? That would make torches and blind fighting incredibly useful now.
I will test out the mod later tonight but I am all for added realism. I understand why obsidian would not make this standard but I for one think it is awesome. Would be great if it forced blind fighting on everyone who didn't have darkvision.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone