This replaces the standard visual effect that allows human characters to see in the dark by default. To use, drop it in override (or in your module's hak or campaign folder) and that's it.
Once this is in use, a player will be unable to see in a pitch-black area unless they have darkvision or other light source; even adjusting display or graphical gamma settings will not help.
I've also included settings for the 'default' interior day/night lighting that I used in the screenshots. You can import those by choosing Import Properties... > Environment Settings > Day Night Cycle STages > Default from the area properties pane.
This was created in 1.03, but as far as I know it should work with any current and future patches...
Final note: I stamp my name on all my submissions, but I really can't claim much credit for this. It was based on information mentioned in a dev chat, many months ago.
This week alone Ive wasted at least 10 hours of my short life span trying to make the sef into a hak. I have failed miserably. I can not find a single tool on the vault or the net that makes a sef into a hak for use in multiplayer and Ive grown weary of reading the intructions for every tool I download. Would someone please put this into a hak and tell me where to pick it up? _________________________ I am just a mid level building nub (commoner), so ignore my human bratiness!
Posted by Neoshulen at 2009-04-1022:39:18
Same problem that Khanquer before me, only text no download.
Posted by Khanquer at on06/18/09
Anyone else just getting a lot of text when they click to download either of these files? Does anyone know where I can get these actual files since I can not use any method to get them from here? _________________________ I am just a mid level building nub (commoner), so ignore my human bratiness!
Posted by smorpheus at on05/16/08
This is a huge help for making areas more atmospheric by allowing true blacks to exist for characters without Infravision. _________________________ Smorpheus' Toolset Visual Index Link
Posted by GunslingerV at on03/24/08
Very cool!
Posted by Grimm182 at on01/28/08
just what i was looking for!
Posted by Malchir at on12/29/07
Many thanks, Grinning Fool ^_^ This makes a wonderfull inmersion works for realism. Giving you credit in my pw ;)
Posted by GrinningFool at 2007-12-2117:15:14
Disable auto-target: unfortunately it is not possible. Usage: if you wanted to use this for yourself only such as for the official campaign, drop it into My Documents\Neverwinter Nights 2\override. If you want to use it as part of a single player module, put it in the module's folder; or in the campaign folder if you're using one. For a PW, use by putting into your modules campaign folder if used; or hak if not. Remember that for multiplayer, your players must have it as well in order for it to work for them. _________________________ The Grinning Fool The World of Khalidine, a unique RP PW. Help Wanted Please remember that I vote according to the published scale.
Posted by Taleswhisperer at 2007-10-1120:06:23
Hmmm dumb question but how excatly do i use this? Im a builder and i cant find it, yet do i know how to activate it. Can anyone tell?
Posted by Carpot_Muncher at 2007-08-1509:35:33
Would be especially nice if this would also disable human's auto-target hotkeys and remove a target form his target if going into a pitch dark area. Is that possible?
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone