A Prestige Class Wizard for Neverwinter Nights® 2.
Creates required 2da files (classes.2da and cls_pres_*.2da) for your new prestige class.
Tested with 1.0.5.912, 1.0.6.973.
This is beta, so there will be bugs and such...
[1.0.1.2]
= Added more sanity checks.
+ Added "How to: Create Custom Class Feat Table" - Word document.
[1.0.1.1]
+ v1.0.5.912 compatible.
+ Since the classes.2da file has changed, needed to add new field: "Bonus Caster Feat Class Map".
[1.0.0.2]
+Tutorial document added.
+Some minor fixes.
[1.0.0.1]
+Document added (working in progress).
+Added two programs from the PRC Editor:
* Skills_NWN2.exe: Creates the class skill 2da file. This tells game, which skills are class skills.
* BFeat.exe: Creates the bonus feat 2da file. This tells game, when PC gains addtional feat.
+ Hints. Pause your mouse cursor over some component and it'll display short description about it. Not all components have this.
- Installer removed, just copy the files where you want.
I really like this tool, but I'm having trouble creating a new class. I want to create a magic user type class but it keeps spiting "Insufficient Data" back at me when I try to save the file. Could you make a tutorial for me to walk me through the steps to do this kind of class please?
Posted by ladydesire at 2007-10-21 15:10:59 Voted 9.75 on 10/21/07
@chris421: The PRC is going to wait til they are done with PRC 3.2 for NWN1 before even evaluating whether they will continue PRC2. Obsidian, as I said somewhere else, has to evaluate content effort based on the chosen storyline for each game and expansion they make.
Sorry, I haven't checked this thread in a few days and I just downloaded the new patch. Apparently the patch was the problem with being unable to level custom classes, so that is fixed and had nothing to do with your program.
Otherwise, I am really looking forward to your next update. It adds an immense amunt of replayability to every aspect of the game.
I am redesigning this program to allow more wider customization of your class.
You'll be then able to select/create your own class feats, skills, spells, etc. tables. Or just to use game's tables.
Hi, just wanted to say I love the tool you've created so far and will definately vote when you're out of the beta stage.
Anyway, I had a few questions which may seem basic since I'm something of a modding n00b but any help would be appreciated.
1) I've created several prestige classes and added the HAKs to various levling mods, like the Advanced Hall of Training, to get a feel for how they work and are balanced, but I seem to be running into a problem where I cannot move past first level. I keep getting the message that the server does not allow me to level any further with that class even though I've entered 10 on the number of class levels and meet all of the requirements. I'm sure I'm doing something wrong, but again, being a n00b I'm not sure what.
Another functionality I would like to see that would help people like me a lot would be a more comprehensive feat table creator. Maybe something that would allow me to pick from the list of all possible NWN2 feats and assign them to bonus feet levels for my PRC. This is just wichful thinking on my part really but it would be nice to see.
Posted by DM Entropy at 2007-07-01 01:45:26 Voted 9.25 on 07/01/07
As promised...I would vote once I used the tools you made, Ville. I didn't use the race wizard but I did use the class wizard and I thought it was well thought out and easy to use. The interface was very intuitive.
It saved time just by being able to automate your classes row...but as you said in your documentation, the supporting 2das still need to be created if they are to be customized.
I used this in conjunction with the TLKedit tool and found that it was fairly easy and less painful with these two tools together to create over 25 custom classes (all with custom supporting 2das to be referenced) in under a week.
These classes were tested in both MP and SP and they work flawlessly.
This a fantastic, easy to use tool. Hoping Obs gets custom .tlk's working soon. They are not yet with 1.06 unofficial patch. I've got a pile of base and PrC's classes I've made with the PrC Wizard and want to test them out.
Hi - I've been trying out the PRC editor - it's a great idea & the interface seems pretty intuitive.
I have come across a problem though. I gave it a test run on a custom PrC - the Bowmaster, giving the PrC the AA feat trees and bonus feats. Everything showed up fine in the level up screen: I appeared to get the bonus class feats and was able to select combat feats from the correct list. However, once I left the level-up process, I didn't have of the feats I was supposed to have received (according to the level-up screen). This was confirmed when I took a second level of Bowmaster: the level-up screen offered me a choice of combat feats including the one I thought I had taken at the previous level.
I've followed the instructions extremely carefully a couple of times now; the wiz is very straightforward and I'm pretty sure I haven't done anything wrong.
Is there maybe some variable that needs to be assigned to each feat in order to make it properly selectable by the new class?
A couple of extra parameters in the 'requirements' section would be good, too - maybe the ability to define base-classes as pre-requisites, or requiring x levels of divine spell-casting(yeah, I know - if I was less lazy I could probably just stick those in the custom script field of the )
Anyway, a really great idea which I'm sure will be very, very helpful to PWs (like Shroud World) in the end. Thanks for all the effort you've put in so far.
Posted by terridol at 2007-05-18 17:07:59 Voted 10.00 on 05/18/07
DUDE!!
This is an awsome tool. No longer am I stuck with back-end editing of the .2da files to create my classes. Boon to you my friend keep up the good work.
"If you have time in the future you might want to consider adding a tutorial on how to create custom feat tables to include with the hakpak, as right now you're pretty much restricted to making combinations of the existing classes."
---
I'll add that to my todo list.
"I was wondering, however, how to get the official campaign to recognize my new PrC and let me select it when leveling up. I added it to a test module and it worked fine, so I know I've put it together right. Any advice?"
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Copy the classes.2da file (and possibly the cls_pres_*.2da) to My Documents\Neverwinter Nights 2\Override.
If you are using custom class names, then you'll need to edit to game's dialog.tlk file and add your entires to it and modify the classes.2da's to point in-game indexes instead of the custom (16777216>=) indexes.
Modifying any game file can most likely break the patching / game.
So backup.
Posted by veritas080 at 2007-05-01 11:39:25 Voted 10.00 on 05/01/07
Hey Ville, great work and it was super helpful. If you have time in the future you might want to consider adding a tutorial on how to create custom feat tables to include with the hakpak, as right now you're pretty much restricted to making combinations of the existing classes. Still, really helpful.
I was wondering, however, how to get the official campaign to recognize my new PrC and let me select it when leveling up. I added it to a test module and it worked fine, so I know I've put it together right. Any advice?
I'll be waiting for a recompile in 1.05 so can try this out...
Posted by greencherry at 2007-03-24 11:01:30 Voted 10.00 on 03/24/07
Ville i am sorry. I would not even know where to upload it to or how, since I am still learning alot tf the technical side of doing things. In fact it was that reason I decidd one more time to see if i could find the error and to my serious embarrassment realized I n4eded to put the "." before the tlk.This is a good useful tool and I really appriciate the time you put into trying to help. That right there is worth a whole lot.Thanks.I am going to break that vote rule tis time..this tool really helps me.
@greencherry:
Can you upload your module, hakpak and tlk files to somewhere, so I can take a look?
Posted by greencherry at 2007-03-23 17:20:09 Voted 10.00 on 03/24/07
Ok, I followed your tutorial and it was helpful, except that i did want to make a spell caster and so did..I probably missed something there but am not sure. Anyway the problem is i cannot load a module with the hak and custom tlk installed.I know you helped alot by making a tutorial for people like me, but right now i cannot still use this wizard to make a prc. if it won't load it does not work I think.Anyway thats just frustration speaking. can I bother you for a bit more advice on how to make the thing work? I followed the tutorial as far as putting the tlk and the hak where you said, and changing the name of the tlk in the root folder like you said,and my game froze when tryign to load.I tried it with two modules.
Posted by Alurihl at 2007-03-21 01:08:02 Voted 8.75 on 03/21/07
It`s a great Tool, makes moding process more easy. Ini-Files are great to guys who want to change something. You can also use it to create new classes, with or without restrictions. A Mage who must be of elven blood for example. I love such tools.
Could you please do a similar tool to create new races or change a race?
One last question, the original-bioware definition of 2da-files says you need a space as separator, but the original-nwn2-files are tabulator separated and the toolset saves 2da-files separated by space. It`s a little bit confusing. _________________________ TabularFramework(NWN1 and NWN2)
A combined 2DA-Editor and TLK-editor.
Posted by greencherry at 2007-03-19 15:56:42 Voted 10.00 on 03/24/07
OK, I seem to have not been to clear on one of my questions. let me try that again.
"If so how" in reference to the TLKEDIT..won't the value numbers be different? And how will this affect everythingrelated to the creation and usage of teh class when I try it.
Ok that is enough for now.
Posted by greencherry at 2007-03-19 15:53:25 Voted 10.00 on 03/24/07
Ok if this works it will be worth a very high score. I will vote after I fully try it. To begin with,you might want to make the link to the tlk editor you used work( it would not for me) or maybe you could jsut give a address one could cut and paste( good and simple for people like me). also, would this work with TLK EDIT or not?If so how? those are the first real questions that came up as i tried it.Oh, and this was a bit confusing too...
"The next four fields define the class� name, plural, lower and description texts. These are indexes which point to corresponding talktable index. See �The TLK File� section for more information.
If you check the checkbox beneath the field, Wizard automatically calculates the index number"
I did click the boxes and I got the same number. Do I need to adjust them? I know it probably seems a simple answer, but if I had to ask it is not simple enough i am afraid.
Those are a couple constructive questions , since this is a work in progress, so far the hardest part for me is the step by step workings of trying it out.
Oh forgot to write the Wizard (or Tool) sorry
and still the zipfile only contains an "setup.exe" and no Information file about how to use the editor, or at least what kind of data will be installed and where etc.
But maybe I'm the last person in the World who don't like to install an unknown "setup.exe" but maybe I'm thinking to much about Computersecurity
Posted by aegnor81 at 2007-03-19 06:15:52 Voted 7.00 on 03/19/07
A great idea, very original concept, well done, I did try it but couldn't quite figure it out, I expect my lack of experience in the subject plays a role on the matter. In any case I look forward to the full release, possibly with more detailed documentation.
Keep it up!
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone