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Name  Prestige Class Wizard, v1.0.1.2, Beta
Author  Ville Alasaari
Submitted / Updated  03-18-2007 / 06-14-2007
Category  Application
Forum Thread  Link
Format  Various
Description
A Prestige Class Wizard for Neverwinter Nights® 2.
Creates required 2da files (classes.2da and cls_pres_*.2da) for your new prestige class.

Tested with 1.0.5.912, 1.0.6.973.

This is beta, so there will be bugs and such...

[1.0.1.2]
= Added more sanity checks.
+ Added "How to: Create Custom Class Feat Table" - Word document.

[1.0.1.1]
+ v1.0.5.912 compatible.
+ Since the classes.2da file has changed, needed to add new field: "Bonus Caster Feat Class Map".

[1.0.0.2]
+Tutorial document added.
+Some minor fixes.

[1.0.0.1]
+Document added (working in progress).

+Added two programs from the PRC Editor:
* Skills_NWN2.exe: Creates the class skill 2da file. This tells game, which skills are class skills.
* BFeat.exe: Creates the bonus feat 2da file. This tells game, when PC gains addtional feat.

+ Hints. Pause your mouse cursor over some component and it'll display short description about it. Not all components have this.

- Installer removed, just copy the files where you want.

Files

NameTypeSizeDownloads
prcwizard1012beta.zipprcwizard1012beta.zip
Submitted: 03-18-2007 / Last Updated: 05-27-2007
zip3.5Mb2395
Prestige Class Wizard application files.
SCORE OUT OF 10
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Comments (30):

1 2 3

Posted by Rheumy at 2007-05-3102:20:23    
Oh, ok - that explains a lot - I guess it's part of a more general problem with custom tlks in NWN2?

Posted by Kunikos at 2007-05-3013:35:46    
Rheumy: Custom PrCs are broken in 1.05, AFAIK. You will have to wait until 1.06 is released to have it working properly.

Posted by Rheumy at 2007-05-1923:17:26    
Hi - I've been trying out the PRC editor - it's a great idea the interface seems pretty intuitive. I have come across a problem though. I gave it a test run on a custom PrC - the Bowmaster, giving the PrC the AA feat trees and bonus feats. Everything showed up fine in the level up screen: I appeared to get the bonus class feats and was able to select combat feats from the correct list. However, once I left the level-up process, I didn't have of the feats I was supposed to have received (according to the level-up screen). This was confirmed when I took a second level of Bowmaster: the level-up screen offered me a choice of combat feats including the one I thought I had taken at the previous level. I've followed the instructions extremely carefully a couple of times now; the wiz is very straightforward and I'm pretty sure I haven't done anything wrong. Is there maybe some variable that needs to be assigned to each feat in order to make it properly selectable by the new class? A couple of extra parameters in the 'requirements' section would be good, too - maybe the ability to define base-classes as pre-requisites, or requiring x levels of divine spell-casting(yeah, I know - if I was less lazy I could probably just stick those in the custom script field of the ) Anyway, a really great idea which I'm sure will be very, very helpful to PWs (like Shroud World) in the end. Thanks for all the effort you've put in so far.

Posted by terridol at on05/18/07
DUDE!! This is an awsome tool. No longer am I stuck with back-end editing of the .2da files to create my classes. Boon to you my friend keep up the good work.

Posted by Ville_Alasaari at 2007-05-1306:23:13    
1.0.1.1 is up btw... :)

Posted by Ville_Alasaari at 2007-05-1306:08:12    
"If you have time in the future you might want to consider adding a tutorial on how to create custom feat tables to include with the hakpak, as right now you're pretty much restricted to making combinations of the existing classes." --- I'll add that to my todo list. "I was wondering, however, how to get the official campaign to recognize my new PrC and let me select it when leveling up. I added it to a test module and it worked fine, so I know I've put it together right. Any advice?" ---- Copy the classes.2da file (and possibly the cls_pres_*.2da) to My Documents\Neverwinter Nights 2\Override. If you are using custom class names, then you'll need to edit to game's dialog.tlk file and add your entires to it and modify the classes.2da's to point in-game indexes instead of the custom (16777216>=) indexes. Modifying any game file can most likely break the patching / game. So backup.

Posted by veritas080 at on05/01/07
Hey Ville, great work and it was super helpful. If you have time in the future you might want to consider adding a tutorial on how to create custom feat tables to include with the hakpak, as right now you're pretty much restricted to making combinations of the existing classes. Still, really helpful. I was wondering, however, how to get the official campaign to recognize my new PrC and let me select it when leveling up. I added it to a test module and it worked fine, so I know I've put it together right. Any advice?

Posted by Moradin_The_Soul_Forger at 2007-04-2407:28:31    
I'll be waiting for a recompile in 1.05 so can try this out...

Posted by greencherry at on03/24/07
Ville i am sorry. I would not even know where to upload it to or how, since I am still learning alot tf the technical side of doing things. In fact it was that reason I decidd one more time to see if i could find the error and to my serious embarrassment realized I n4eded to put the "." before the tlk.This is a good useful tool and I really appriciate the time you put into trying to help. That right there is worth a whole lot.Thanks.I am going to break that vote rule tis time..this tool really helps me.

Posted by Ville_Alasaari at 2007-03-2402:12:20    
@greencherry: Can you upload your module, hakpak and tlk files to somewhere, so I can take a look?

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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